FYI, lbzip2 is what you probably want, as it *can* decompress a 'stock' archive faster. From the man page:
"The lbzip2 utility employs multiple threads and an input-bound splitter even when decompressing .bz2 files created by standard bzip2." That said, I'm in favor of having a list of valid suffixes that it can search for archives against. Doesn't seem too outlandish. A simple script could be provided for users who would like to recompress their local archives. As I posted earlier the benefits of xz (especally xz -9) for clang, llvm, gcc, and boost (some of the biggest archives in my install) were fairly significant: clang-3.5 (50% reduction) llvm-3.5 (49% reduction) and gcc48 and 49 (both ~50% the tbz2 size; only saved 20% with "xz" (no -9)). - Eric On Sun, Jan 25, 2015 at 4:31 PM, Ryan Schmidt <ryandes...@macports.org> wrote: > > On Jan 25, 2015, at 3:27 PM, René J.V. Bertin wrote: > > > On Sunday January 25 2015 14:29:01 Daniel J. Luke wrote: > > > >> and how much more time does it take to compress/decompress? > > > > Decompression is not noticeably slower or faster, compression is. I'd > say that shouldn't be an issue for the build bots, and every user can > decide for him/herself whether it is locally. > > > > I'm not working on patches because the support is already there, and > requires a point edit in macports.conf to be activated. I'm not familiar > with installer development, otherwise I'd propose a patch presenting the > user with the choice between xz (slower but more space-efficient > compression) and bzip2. > > I'm in favor of making xz the default (there is no need to ask the user > about this), the trick would be handling existing installations, which have > bz2 archives, without problems, and figuring out how best to handle the > pre-built binary packages situation (either write a script to recompress > everything as xz, or find a way to have MacPorts check for both). > > One thing to consider is that we somewhat recently made MacPorts base > capable of using pbzip2 if it is installed, a parallel bzip2 implementation > which uses more than 1 processor core for compression of bz2 files, and > uses more than 1 processor core for decompression of bz2 files created with > pbzip2. I worked with the developer of pbzip2 recently to improve its build > system and to report an intermittent crashing bug, which got fixed, and > this now seems to work stably on my system, where I don't use the binaries > from the packages server. However since our buildbot builders do not have > pbzip2 active, the archives created by the buildbot builders are not able > to be decompressed more quickly by pbzip2 than by bzip2, so it is of > limited value. I had considered bundling a copy of pbzip2 with MacPorts to > solve this. There seem to be some parallel xz implementations; we should > see if any of them is stable enough, and using a suitably compatible > license, to consider being included in MacPorts. > > > _______________________________________________ > macports-dev mailing list > macports-dev@lists.macosforge.org > https://lists.macosforge.org/mailman/listinfo/macports-dev >
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