> However, if I read what's said about this on Linux forums I get the
> impression
> that the linker should or might raise errors because of the use of different
> namespaces.
That's right. I've seen errors that look like this, with this std::__1 business:
Undefined symbols for architecture x86_64:
"glbinding::setAfterCallback(std::__1::function<void (glbinding::FunctionCall
const&)>)", referenced from:
Gl::initialize(Gl::Trace const&, SDL_Window*, int*) in
libgraphic_gl_utils.a(initialize.cc.o)
"glbinding::setCallbackMaskExcept(glbinding::CallbackMask,
std::__1::set<std::__1::basic_string<char, std::__1::char_traits<char>,
std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char,
std::__1::char_traits<char>, std::__1::allocator<char> > >,
std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>,
std::__1::allocator<char> > > > const&)", referenced from:
Gl::initialize(Gl::Trace const&, SDL_Window*, int*) in
libgraphic_gl_utils.a(initialize.cc.o)
"glbinding::AbstractValue::asString() const", referenced from:
std::__1::__function::__func<Gl::initialize(Gl::Trace const&, SDL_Window*,
int*)::$_0, std::__1::allocator<Gl::initialize(Gl::Trace const&, SDL_Window*,
int*)::$_0>, void (glbinding::FunctionCall
const&)>::operator()(glbinding::FunctionCall const&) in
libgraphic_gl_utils.a(initialize.cc.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
See
<https://stackoverflow.com/questions/29293394/where-does-the-1-symbol-come-from-when-using-llvms-libc>
and many other similar references on the web.
Ken