> On Jun 19, 2017, at 11:28 PM, Ken Cunningham 
> <[email protected]> wrote:
> 
> In my ongoing quest to bring every major open-source game to MacPorts, I've 
> been working on minetest.
> 
> Minetest is reported to be the #1 most popular open-source game on the 
> internet. It's been in homebrew for a long time, but was broken there. I 
> fixed it about six months back for homebrew, but I have never submitted it to 
> MacPorts.
> 
> The primary reason is it's supporting port, Irrlicht, which is a 3D framework 
> used by a number of different games. Irrlicht is frankly a bit messy. 
> Homebrew builds it as a static library using it's xcode build file, but I 
> know that is not a popular way for macports to inhale such software.
> 
> Irrlicht is an older piece of software brought forward through the years. The 
> Unix makefile is not properly written, and the supposed macosx shared library 
> target does not seem to build correctly for me on any system I've tried.
> 
> On macOS, everyone seems to use the xcode build file, which does work to make 
> either a static library (a la homebrew) or a framework (which is what I used, 
> building it as a sharedlibrary). To make it work correctly, I more or less 
> built the framework, and then copied the headers into include/Irrlicht/* and 
> spec'd the library in the minetest build. I could have also symlinked the 
> library into lib/irrlicht.dylib from the framework.
> 
> I _think_ this might be acceptable in that format for macports, but it is 
> neither pretty nor elegant.
> 
> Minetest works perfectly well using this, however.
> 
> Would anyone interested in such things be willing to take a look at the 
> Irrlicht build and see if there is a cleaner way to do it than what I have 
> done?
> 
> My build file and patches are here:  
> <https://github.com/kencu/macports-staging/tree/master/devel/irrlicht>
> 
> The minetest portfile and associated patches, if anyone is interested in 
> seeing it work, are here: 
> <https://github.com/kencu/macports-staging/tree/master/games/minetest>.

So I’ve been having a look at irrlicht but not getting very far.  xcodebuld 
crashes (SIGABRT) almost immediately.  Debug output includes:

===========
Could not find service "com.apple.CoreSimulator.CoreSimulatorService" in domain 
for uid: 506
2017-06-22 15:49:26.109 xcodebuild[88904:8146444] launchctl print returned an 
error code: 28928
2017-06-22 15:49:26.109 xcodebuild[88904:8146444] Failed to locate a valid 
instance of CoreSimulatorService in the bootstrap.  Adding it now.
Could not find service "com.apple.CoreSimulator.CoreSimulatorService" in domain 
for uid: 506
2017-06-22 15:49:26.379 xcodebuild[88904:8146444] launchctl print returned an 
error code: 28928
2017-06-22 15:49:26.379 xcodebuild[88904:8146444] *** Assertion failure in 
-[SimServiceContext reloadServiceIfMovedOrAbortIfWeAreInvalid], 
/BuildRoot/Library/Caches/com.apple.xbs/Sources/CoreSimulator/CoreSimulator-201.3/CoreSimulator/SimServiceContext.m:451
** INTERNAL ERROR: Uncaught exception **
Exception: Unable to lookup com.apple.CoreSimulator.CoreSimulatorService in the 
bootstrap.  This can happen if running with a sandbox profile.  When running 
with a sandbox profile, make sure that 
com.apple.CoreSimulator.CoreSimulatorService.xpc is owned by root, not group 
writable, and not world writable.  See <rdar://problem/22142915>.
===========

I’m running:

$ xcodebuild -version; sw_vers
Xcode 7.2
Build version 7C68
ProductName:    Mac OS X
ProductVersion: 10.10.5
BuildVersion:   14F2315

Have you experienced this?  Thoughts?

Craig

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