I have a new game port done, Endless Sky <https://endless-sky.github.io <https://endless-sky.github.io/>>.
It requires "libjpeg-turbo" rather than “jpeg" and so I came across the mess with the conflict with jpeg: <https://trac.macports.org/ticket/38907 <https://trac.macports.org/ticket/38907>> and <https://libjpeg-turbo.org/About/Jpeg-9 <https://libjpeg-turbo.org/About/Jpeg-9>> Homebrew installs them in parallel, which I guess is all we can realistically do given the API9 vs API8 business. We could do that easily enough. It doesn’t look like libjpeg-turbo can be a drop in replacement for jpeg any more as they now have different APIs. Anyone have any ideas on [ how to / if we should ] try to resolve this? Ken
