> On Jun 22, 2018, at 3:43 PM, Jack Howarth <[email protected]> 
> wrote:
> 
> Won't we have to play games by downgrading the targeted OS from 10.14 to 
> 10.13 on Mojave in order to avoid tripping on the new 
> 'OPENGL_DEPRECATED(10.0, 10.14);' in GL framework headers?

Deprecation warnings are informational.  You have many options:

Port to Metal, ignore the warnings, use -Wno-deprecated, use #pragmas, or 
change the deployment target.

Mesa is not a viable option for accelerated rendering and likely won't ever be 
on macOS.

> 
> On Fri, Jun 22, 2018 at 3:39 PM, Jeremy Huddleston Sequoia 
> <[email protected] <mailto:[email protected]>> wrote:
> I don't expect any change in MacPorts.  They're deprecated, not removed.  
> "Native" ports should transition to Metal, and X11 ports will continue to use 
> mesa for GLX.
> 
> > On Jun 20, 2018, at 6:26 AM, Jack Howarth <[email protected] 
> > <mailto:[email protected]>> wrote:
> > 
> >       Since the 10.14 SDK fully depreciates building against the OpenGL 
> > API, what are the plans going forward for OpenGL support in MacPorts? More 
> > importantly, what will be the performance impacts on 10.14? I have the 
> > impression that the video card drivers have to provide hardware level 
> > OpenGL support for the current performance levels in 10.13 and earlier, no? 
> > If so. how much can than be mitigated on the user land side?
> >       Also, I assume for now the Mesa OpenGL libraries will be the 
> > alternative for 10.14 users. However I am wondering what the prospects are 
> > for using MoltenVK as a substitute for Mesa long term?
> >                   Jack
> 
> 

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