> On Jun 22, 2018, at 3:43 PM, Jack Howarth <[email protected]> > wrote: > > Won't we have to play games by downgrading the targeted OS from 10.14 to > 10.13 on Mojave in order to avoid tripping on the new > 'OPENGL_DEPRECATED(10.0, 10.14);' in GL framework headers?
Deprecation warnings are informational. You have many options: Port to Metal, ignore the warnings, use -Wno-deprecated, use #pragmas, or change the deployment target. Mesa is not a viable option for accelerated rendering and likely won't ever be on macOS. > > On Fri, Jun 22, 2018 at 3:39 PM, Jeremy Huddleston Sequoia > <[email protected] <mailto:[email protected]>> wrote: > I don't expect any change in MacPorts. They're deprecated, not removed. > "Native" ports should transition to Metal, and X11 ports will continue to use > mesa for GLX. > > > On Jun 20, 2018, at 6:26 AM, Jack Howarth <[email protected] > > <mailto:[email protected]>> wrote: > > > > Since the 10.14 SDK fully depreciates building against the OpenGL > > API, what are the plans going forward for OpenGL support in MacPorts? More > > importantly, what will be the performance impacts on 10.14? I have the > > impression that the video card drivers have to provide hardware level > > OpenGL support for the current performance levels in 10.13 and earlier, no? > > If so. how much can than be mitigated on the user land side? > > Also, I assume for now the Mesa OpenGL libraries will be the > > alternative for 10.14 users. However I am wondering what the prospects are > > for using MoltenVK as a substitute for Mesa long term? > > Jack > >
