I agree it is a good practice to build my own copy of required libraries. I know how troublesome it is finding that some application is dependent on things installed in /sw. Pity to the nameless company. ;-)

In my case I don't really bundle MacPorts library files in my app nor require them in place during runtime. I just need them to build my library and having universal binary out of box is handy.

On Feb 23, 2007, at 11:43 AM, Jordan K. Hubbard wrote:

There is a corollary to this, which is even if you do bundle up the appropriate MacPorts bits, you're now polluting a namespace that's not really under your control. A commercial company who shall remain nameless found this out to their displeasure when they shipped software which installed (and relied upon) something in /sw/ lib/... (they used Fink, obviously). Unfortunately, the version they shipped in /sw had been customized in some way (if memory serves me correctly) and many Fink installations ended up installing their own version over it and blowing the commercial software up without even knowing why. The commercial company had to ship an update which removed the dependency and I don't know how much that cost them in terms of engineering time and dollars, but I'm sure they regretted doing it in the first place.

- Joradn

On Feb 23, 2007, at 9:26 AM, Kevin Ballard wrote:

In general, building something with MacPorts and shipping it as part of an application is a risky business. I strongly recommend building the library yourself instead of relying on MacPorts to do it.

One example of this is the app HyperEdit. When the developer added the feature where HyperEdit can validate your HTML documents, he used the openjade port from MacPorts. Unfortunately this feature didn't work for anybody that didn't already have all of openjade's dependency's installed via MacPorts. I sent the author an email and he very quickly put out a new version that used the correct library linker paths to fix this problem.

On Feb 23, 2007, at 12:16 PM, Julian Yu-Chung Chen wrote:

Say my application will build a library which statically link to several libraries in MacPorts , so what I need is the universally built library binary. Then my app can just bundle required UB libs. What I can do now is using lipo to stitch intel and ppc binaries together.

--
Kevin Ballard
http://kevin.sb.org
[EMAIL PROTECTED]
http://www.tildesoft.com


_______________________________________________
macports-users mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo/macports-users


_______________________________________________
macports-users mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo/macports-users

Reply via email to