On Mar 1, 2010, at 06:52, Dominik Reichardt wrote:

> I'm struggling with building our game engine (Exult) statically, since we 
> want to have it ready for a possible release soon. After messing around with 
> the hurdles of building programs static, I had been almost successful, only 
> to be plagued by libsdl_mixer. It's static file is dynamic linked to other 
> libs (libvorbis, libogg, libflac) which IMHO defeats the purpose of having a 
> static lib.

That sounds like a valid complaint. For the benefit of those of us not 
familiar, how do you determine that the static lib is dynamically linked to 
other libs?


> I'm not sure if that is a ticketable issue or if there is any way to hack 
> around that static/dynamic issue that Apple produced.

Sounds like a valid thing to open a ticket for. Though the libsdl_mixer 
portfile doesn't appear to do anything special, so a plain from-source build 
outside of MacPorts would probably also exhibit this problem, so it's probably 
an upstream problem and should probably be reported there.


> So, again, any way to hack the build of libsdl_mixer to link the libs 
> statically?

I have no idea how to fix this problem. Contacting the developers of this 
software may be your best bet.


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