Jeff, thanks, I'll try that out one of these days.
Chris On Mon, Jul 12, 2010 at 5:22 PM, Jeff Singleton <[email protected]> wrote: > Hey Chris > > First run a port clean on tk...then apply the below patch on the > Portfile under x11/tk sources folder. Then re-run your port install tk > command. > > ==== Begin Tk De-Carbon Patch ===== > > --- Portfile.858.original 2010-01-15 15:20:24.000000000 +0900 > +++ Portfile 2010-01-15 15:31:42.000000000 +0900 > @@ -14,15 +14,16 @@ > Ousterhout, Addison-Wesley, ISBN 0-201-63337-X. > > platforms darwin > -master_sites sourceforge:tcl > +master_sites http://cloud.github.com/downloads/das/tcltk\ > + sourceforge:tcl > dist_subdir tcltk > -distname ${name}${version}-src > +distname ${name}${version}-decarbon > worksrcdir ${name}${version}/unix > checksums \ > ${distname}${extract.suffix} \ > - md5 13bf90602e16fc530e05196431021dc6 \ > - sha1 ea13b9d0bf611c7671c488bc0b5f3f739ad7e399 \ > - rmd160 494a0d217ce6a81c10afb91b344c6110dd0986b0 > + md5 3a69d58fc6fe4e0609d82ac7923e1ea6 \ > + sha1 97e6726c9cdee02ae19f7c73505e0f7c9fdf232c \ > + rmd160 5b26026007e5c6af29abcff492aac23fe028486e > # suck in Tcl as well so we can use it internally. > distfiles-append tcl${version}-src${extract.suffix} > checksums-append \ > > ==== End Tk De-Carbon Patch ==== > > > > On Sun, Jul 11, 2010 at 1:39 PM, Chris Van Bael > <[email protected]> wrote: >> >> Hi, >> >> I'm trying to build a native GTK to use with a python application on >> Snow Leopard (or Leopard, I have installed both). >> My problem is that Tk doesn't build; I get several error sin >> tkMacOSXButton.c. >> >> What did I do? >> - I added +no_x11 +quartz to /opt/local/etc/macports/variants.conf >> - I ran sudo port install py25-game >> >> However, I've found following tickets: >> https://trac.macports.org/ticket/20799 >> https://trac.macports.org/ticket/25221 -> this one seems to be still open. >> https://trac.macports.org/ticket/22954 -> this one also seems to be open. >> >> My problem is that I'm quite new to MacPorts, and don't know what's >> done automatically and which patches I have to add manually (and how). >> Can anybody explain to me the exact steps I have to take to get a >> working Python/Pygame combination? >> >> Thanks, >> >> Chris >> _______________________________________________ >> macports-users mailing list >> [email protected] >> http://lists.macosforge.org/mailman/listinfo.cgi/macports-users > > Your HTML signature here > _______________________________________________ macports-users mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
