On Apr 1, 2011, at 2:59 AM, Ryan Schmidt wrote:
> 
> Why don't you install Xcode and MacPorts on the machine you actually want to 
> use this software on, and compile it there? That would be much simpler and 
> more likely to succeed. MacPorts might be able to cross-compile, but that's 
> not its primary purpose and that's not well-tested.

I don't have regular access to the target machine. And I really don't want to 
download and install 4+GB of XCode to compile this dinky program, and then blow 
away XCode and Macports. It's pretty much not worth it. It's beyond irritating 
that there isn't already a binary for this somewhere. Bad enough Apple doesn't 
just include it.

Chris Murphy
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