On Apr 1, 2011, at 2:59 AM, Ryan Schmidt wrote: > > Why don't you install Xcode and MacPorts on the machine you actually want to > use this software on, and compile it there? That would be much simpler and > more likely to succeed. MacPorts might be able to cross-compile, but that's > not its primary purpose and that's not well-tested.
I don't have regular access to the target machine. And I really don't want to download and install 4+GB of XCode to compile this dinky program, and then blow away XCode and Macports. It's pretty much not worth it. It's beyond irritating that there isn't already a binary for this somewhere. Bad enough Apple doesn't just include it. Chris Murphy _______________________________________________ macports-users mailing list [email protected] http://lists.macosforge.org/mailman/listinfo.cgi/macports-users
