On 04/03/2012, at 11:00 PM, [email protected] wrote:

> Hi! I would like to know if other Mac/Qt (optionally also Python) developers 
> are having as many problems as I do.
> 
> MacPorts installs Qt as a normal library, although there is a variant (non 
> default) that will compile it as a OSX framework. That is fine for non 
> developers, but I noticed that not having a framework is a nightmare if I 
> want to debug my Qt apps. Some times I am forced to compile without debug 
> info, other times my screen get full of warnings about missing symbols. In 
> those cases I can debug my code if I filter out all the warnings I get with 
> every debugger step.
> 
> For some reason, lately I can no longer debug without thousand of warnings a 
> hello world in qt. Something which could be fixed before with 
> DYLD_IMAGE_SUFFIX=_debug
> 
> Also I use a lot pyside and ipython, which do not compile if Qt was installed 
> as a framework. Therefore it is hard to debug apps with them
> 
> My solution so far is installing the official Qt binaries which are compiled 
> as a framework. Since that is the official default, I suppose that is the 
> reason I no longer have problems working with other Qt related tools such as 
> Pyside and iPython gui. 
> 
> So the big question for MacPort users is: Do Qt developers manage their 
> packages with MacPorts or just run away from it when there is something that 
> involves Qt?

Your mail implies you'd install Qt via macports. Why would one do that instead 
of installing the Qt SDK ?
All the command line tools are available in the SDK (in fact I do not even know 
if qtbuilder works, I'm sure it does though.)

If you were installing a package that needed Qt would not macports install Qt 
as needed and transparently?

Again, pardon my ignorance, debug with a framework ??? ummm qDebug() and gdb ???

Thanks
James
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