> FYI, KDE Games in KDE 4.9 development is progressively switching to a
> new KgSound class in libkdegames.  This class uses OpenAL and libsndfile,
> if the latter is found in a version that can load .ogg files, otherwise 
> KgSound
> falls back to Phonon (but there has been a history of problems with Phonon
> playing short sounds in time with game actions).
> 
> In port kdegames4 @4.8.1, I think only KGoldrunner and Granatier are using
> OpenAL, but some other games have had performance problems reported
> re the latest Phonon and GStreamer backend (e.g. heavy CPU usage and
> slow response).  OpenAL is definitely the weapon of choice if you want to
> have sounds in KDE Games.

That's not the issue: the issue is he has libraries outside of MacPorts that 
are being pulled in.

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