> FYI, KDE Games in KDE 4.9 development is progressively switching to a > new KgSound class in libkdegames. This class uses OpenAL and libsndfile, > if the latter is found in a version that can load .ogg files, otherwise > KgSound > falls back to Phonon (but there has been a history of problems with Phonon > playing short sounds in time with game actions). > > In port kdegames4 @4.8.1, I think only KGoldrunner and Granatier are using > OpenAL, but some other games have had performance problems reported > re the latest Phonon and GStreamer backend (e.g. heavy CPU usage and > slow response). OpenAL is definitely the weapon of choice if you want to > have sounds in KDE Games.
That's not the issue: the issue is he has libraries outside of MacPorts that are being pulled in.
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