>>> So yeah virtualization is an option, with very limited performance since >>> the VM 3D acceleration passthrough isn't so great. >> >> FWIW, both VMware and Parallels claim to have made great advances in their >> Windows 3D acceleration support. > > Like bringing honey from freezer to room temperature? I haven't benchmarked > any of it, but for general purpose (i.e. GPU accelerated GUI) it's quite > fine. But the gamers are still not all gung ho about it, so I'd think video > editing demands would be much the same or greater possibly. > > I'm a big fan of VM - that's all I use on my Mac. It's vastly easier to > setup, maintain, and is safer data integrity wise too. But I don't consider > it so much from a performance perspective.
My intended use is to use a video editor to work with movies. The plan is to use Quicktime or SnagIt (if TechSmith has gotten it to work better, anyways) to record video and audio, and a network chat program to record player discussions. Then toss it at an editor that is easier to use than iMovie (more pain than it's worth). I don't need high performance video until it's time to save. Exporting on iMovie wants the GPU, so I suspect something similar will happen in editing. But it does not bother me if it takes 2 hours more to process a 30 minute video if it saves me 8 hours of editing headache. So, I don't need _real time_ GPU access. Batched access is fine. _______________________________________________ macports-users mailing list [email protected] http://lists.macosforge.org/mailman/listinfo/macports-users
