I was able to compile fifengine from git by following these instructions:

http://wiki.unknown-horizons.org/w/MacOS_build_notes

Once fife is compiled, the Unknown Horizons game is actually just written in 
python, so it should be easy to make a port for it.  Apparently they are trying 
to move away from using the "libguichan" (currently provided by a port) to some 
other system that isn't available in macports.  But for now it works with only 
minor problems.

Jean-François

On 2013-12-09, at 04:33 , Ryan Schmidt wrote:

> 
> On Dec 9, 2013, at 04:43, Ryan Schmidt wrote:
> 
>> On Dec 8, 2013, at 20:01, Mark Anderson wrote:
>> 
>>> I tried sometime ago, fife is not the easiest thing to build on the mac. 
>>> But I'd be willing to help out. If you can help figure out how to get it to 
>>> compile, we can make a port file.
>> 
>> I appear to have tried to update the port to 0.3.3r3 in August. Let me see 
>> what I can do.
> 
> 0.3.5 appears to build fine on Mountain Lion with the changes I had already 
> been working on. I’ll commit it today.
> 
> There is a Mavericks-specific build problem with GLee; I filed an upstream 
> bug report.
> 
> 

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