On Sep 26, 2014, at 3:53 AM, René J.V. Bertin wrote:

> On Friday September 26 2014 15:40:54 Andreas Engelbert wrote:
> 
>> I have access to an old Mac-pro running OS X 10.5.8. with Xcode 3.1.2
>> and was using MacPorts in order to simplify the installation of a build
>> environment for my own little project to run on Macs too. And all was
>> fine until yesterday.
> 
> I don't know what that own little project of yours is about, but if it 
> doesn't specifically require supporting pre 10.6 OS X set-ups you'd be better 
> off ...
> upgrading that Mac.
> 
> OK, so that was an intended quip. You don't have to upgrade the existing 
> install. You'd have to check with the owner if s/he is OK with booting the 
> machine off an external disk or (better) to install another harddisk in its 
> belly, but once you do that you can go ahead and run the 10.9 installer on 
> that disk without touching anything on the existing bootdisk. You could try 
> to buy a 10.6 license, too, if they're still being sold and you want to 
> support that OS version.
> The MP should run better under 10.6 than under 10.5, not sure about 10.9 if 
> it's a 32bit machine as your build log seems to imply.

There is no such thing as a 32-bit Mac Pro. All Mac Pros have used 64-bit Intel 
Xeon processors.

I agree with René that you would be better off upgrading this machine to the 
latest version of OS X.

Nevertheless, ld64 should build on Mac OS X 10.5, and 10.4; it did for me. 
However, the errors in the log give a clue as to the problem. They are a bit 
hard to read, since because of parallel building the errors are overlapping 
each other, but they seem to include these lines:

error: mach-o/compact_unwind_encoding.h: No such file or directory

error: libunwind.h: No such file or directory

This strongly suggests to me that you need to install the libunwind-headers 
port. After that, clean ld64 and try again:

sudo port install libunwind-headers
sudo port clean ld64

libunwind-headers was until 6 days ago listed as a dependency of the ld64 port, 
however the presence of libunwind-headers causes problems when building the gcc 
ports, and the maintainer of the ld64 port didn't know why the 
libunwind-headers port was listed as a dependency of the ld64 port so he 
removed it in r125552. I guess now we know why it was there, and perhaps it 
should be conditionally re-added for Mac OS X 10.5 and earlier.


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