On 25 September 2016 at 21:35, Chris Jones <jon...@hep.phy.cam.ac.uk> wrote:
> > > On 25 Sep 2016, at 2:25 pm, Brandon Allbery <allber...@gmail.com> wrote: > > > On Sun, Sep 25, 2016 at 8:29 AM, Ken Cunningham < > ken.cunningham.web...@gmail.com> wrote: > >> What is happening exactly on my MacPros running 10.11, I wonder? Software >> installed by macports on 10.11 is using clang++ (mostly) and g++ >> (sometimes). clang++ is linking against libc++, and g++ is presumably >> linking against libstdc++ as that is what it does -- yet there appear to >> be no visible issues...and these libraries find each other. > > > An additional complication is that it's not using the same libstdc++: it's > using the GPL3 one with C++11 support, not Apple's GPL2/pre-C++11 one. So > potentially the clash here is between the two libstdc++ versions, not > libstdc++ and libc++. > > > Indeed, mixing two different libstdc++ runtimes has the same sort of > issues as mixing libstd++ with libc++. > I actually do not think this is normally an issue. If the dynamic libraries manage the lifetime of their own object, i.e. do not do something like creating an object in a library but not providing a function to destroy it (so that the application needs to delete it), bad things should not occur. At least that is the only case I am aware of. (I encountered this kind of problems on Windows, which was even worse, as each new release of MSVC brought in a different C/C++ runtime, which can also be either static or dynamic.) -- Yongwei Wu URL: http://wyw.dcweb.cn/
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