OK. I believe it's all fixed now. I added the deps as I believe them to be at present. Works great!
I'll upload the new port structure to here: <https://github.com/kencu/myports/tree/master/games/openjk> and submit a PR for it shortly. Best, Ken On 2017-06-13, at 6:59 PM, Ken Cunningham wrote: > Hey, > > I can confirm that this game builds and runs very nicely on macOS! Looks > quite excellent on modern hardware. > > One little hiccup the should be fixable with a bit of digging -- all the > dylibs are names *86.dylib and need to be renamed *86_64.dylib (or symlinked > to that, which is what I did. ). Some kind of "arch" naming thing that > doesn't quite work perfectly during the build. > > Maybe I can figure out how to rename them in the build file and make this > Portfle acceptable for MacPorts -- but for now I just symlink them manually, > and it works perfectly well. > > Ken > > > On 2017-05-28, at 3:31 PM, Ken Cunningham wrote: > >> OK Mike, >> >> If you care to try out a MacPorts build of OpenJK yourself, the Portfile is >> in reasonable working condition. >> >>> <https://github.com/kencu/myports/tree/master/games/OpenJK> >> >> I have not yet added in all the deps -- this builds through on my system. I >> have SDL1.2 and SDL2 installed, and lots of others. I'll figure that out on >> a VM I use for that. >> >> You might run into a missing dependency. Let me know. >> >> Also - I don't actually own this game, so I don't have the associated files >> to make it actually work at present. >> >> This site >> <https://jkhub.org/tutorials/article/178-installing-openjk-on-os-x/> seems >> to have sorted out where to put the files. >> >> I think they can go in ~/Library/Application Support/OpenJK/base >> >> but let me know. >> >> K >
