> On Jan 11, 2019, at 3:12 PM, Christoph Kukulies <[email protected]> wrote: > > I have a downloaded a library (open source) - libartnet to be more precise. > It’s a typical UNIX package with configure and Makefile. It compiled smoothly > (./configure ; make ) as I tried out on macOS mojave x64 architecture. > > I would like to port this to the iPhone architecture. How could I achieve > this? Is there a way to cross compile it under macOS? > > How does one import such large packages to Xcode. Pointers or links welcome > as well.
It is this library, right: https://www.openlighting.org/libartnet-main/ If so, the home page says: "libartnet is an implementation of the ArtNet protocol for Linux, Mac, iOS, & Windows (via mingw).” So it appears you don’t need to “port this to the iPhone” since iOS is already supposed to be supported. At some point, libartnet was brought to MacPorts: $ port info libartnet libartnet @1.0.7 (multimedia, net) Variants: universal Description: implementation of the ArtNet protocol designed for POSIX systems Homepage: http://www.nomis52.net/data/artnet/libartnet/ Platforms: darwin License: LGPL-2.1 Maintainers: none It appears our version is out of date and the project has moved to GitHub at some point. Craig
