Sadly xcode is needed even for something as simple as a media player, for example mpv, I wonder why actually.
Il lun 7 mar 2022, 12:38 Ryan Schmidt <[email protected]> ha scritto: > > > On Feb 26, 2022, at 12:04, Haren Samarasinghe wrote: > > > After reading the installation guide [1], quite a few people that I've > introduced MacPorts to have thought that a full XCode installation is > required. They're uncertain of doing this due to the large amount of space > it requires. > > > > In reality, I'd say that the majority of ports only require the command > line tools. In the scenarios where XCode is required for a port, the user > is normally alerted to this. > > > > I was planning on changing the docs [1][2] to show that XCode isn't > required, but I wanted to first check whether this would be an acceptable > change. > > Yes that's a good idea. > > If the port you're installing (and its dependencies) are available as > binaries, you do not need Xcode and you do not need the command line tools. > MacPorts will just install the binaries. MacPorts will probably print > warnings about Xcode and/or CLT being missing but in this case they can be > ignored. > > If the port (or its dependencies) are not available as binaries, you'll > probably need either Xcode or the command line tools. If you don't have > them installed, you'll get warnings, and then probably a build failure. > > Some ports need Xcode to build. These are (hopefully) marked with > "use_xcode yes". If you try to install such a port and you do not have > Xcode installed, MacPorts will tell you to install it. > >
