Many thanks, Jim, for the detailed reply. You hit the nail on the top.
I will try if I can gain some decision help from it.

--
Christoph



> Am 22.07.2025 um 12:15 schrieb Jim DeLaHunt <[email protected]>:
> 
> Hello, Christoph:
> 
> On 2025-07-22 00:48, Christoph Kukulies via macports-users wrote:
>> I'm in the situation - maybe there is a solution using macports - that I 
>> need the
>> | Toolchain [*]                                                              
>>         |
>> | 
>> ----------------------------------------------------------------------------------
>>  |
>> | Build                   | Host                    | Target                 
>>         |
>> | 
>> ----------------------------------------------------------------------------------
>>  |
> ...[detail left out]...
> 
>> | macOS (x86_64)          | macOS (x86_64)          | aarch64-none-elf       
>>         |
>> | macOS (x86_64)          | macOS (x86_64)          | arm-none-eabi 
>> <<<<<<<<<<<<<    |<<<<***
>> | macOS (Apple silicon)   | macOS (Apple silicon)   | aarch64-none-elf       
>>         |
> ...[detail left out]...
>> | 
>> ----------------------------------------------------------------------------------
>>  |
>> toolchain.
> 
> I'm not entirely sure I understand what you are asking. Let me see if I can 
> figure it out.
> 
> You include this big table, but from the "<<<" arrow, I think you are asking, 
> how do I build the "gnu-devtools-for-arm" project for just the one 
> combination of:
> 
>   Build: macOS (x86_64), Host: macOS (x86_64), Target: arm-none-eabi
> 
> And,
> 
>> As of https://gitlab.arm.com/tooling/gnu-devtools-for-arm/-/blob/main/ 
>> README.md homebrew is heavily involved.
>> What choices are there?
> 
> You see that the "gnu-devtools-for-arm" project supplies build instructions, 
> which require you to gather a lot of tools, from autoconf to zlib1g-dev. But 
> the macOS part of the instructions only say how to gather those tools using 
> homebrew.
> 
> I think you are asking, can I gather those tools using MacPorts? If so, how?
> 
> If I understand you correctly, then I think the answer is: Maybe, probably, 
> but you will have to figure out how.  Maybe there will be some obstacles 
> which you have to figure out.
> 
> You are in the same situation as the person who wrote those instructions for 
> macOS. Except they had to figure out how to gather the tools using homebrew, 
> and you have to figure out how to gather the tools musing MacPorts.
> 
> I would suggest you go through the list of homebrew recipes in the 
> instructions. See which tools each of those recipes installs. Find out which 
> port in MacPorts installs the same tool. Install that port from MacPorts.
> 
> When you have installed all the tools, try to do the build. If it works, 
> great. If it doesn't work, then you have a puzzle to solve.
> 
> Does that help?
> 
> Best regards,
>      --Jim DeLaHunt
> 

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