Hi Timothy,
I have converted Tim Burks RubyRocks - a simple Asteroids game to
MacRuby - with NSViews and another version to use OpenGL.
The OpenGL version has some ObjC code to get access to pixels.
They are at johmacshea.org - which bounces to my idisk while I am on
holidays - in the MacRuby/Game Related.
In the Hillegas directory on the same site there is a MacRuby example
that uses CoreAnimation - called Polynomials - I don't think its
however appropriate to write action games in - or at least not
initially as easy as other possibilities - though i would be happy to
see someone prove me wrong - since in some ways it would be easier
than OpenGL .
Let me know if you have any issues getting them running.
Cheers
John
On Feb 15, 2009, at 7:06 AM, Laurent Sansonetti wrote:
Timothy,
I don't think that the Ruby/SDL bindings can be used today inside
MacRuby. The extensions mechanism still suffers from problems.
While I'm not a Quartz expert I am pretty sure you can replace Ruby/
SDL by pure Mac OS X APIs, with as Quartz but also CoreImage,
CoreAudio, CoreAnimation, OpenGL (which can be called from MacRuby),
etc. Now it depends if you want to write cross-platform code.
HTH,
Laurent
On Feb 14, 2009, at 9:35 PM, Timothy McDowell wrote:
Is it possible for me to use the Ruby/SDL bindings with MacRuby/
Cocoa? Also, can Quartz handle movement of sprites (gifs, pngs,
jpgs?) and the like? Would Quartz be just fine for game development?
--
--Timothy.
_______________________________________________
MacRuby-devel mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
_______________________________________________
MacRuby-devel mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
_______________________________________________
MacRuby-devel mailing list
[email protected]
http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel