Hi Mike,

Thanks for the report. I think this is because GLchar* is typed in the runtime 
as a C-style string. The compiler should allow Pointer objects for this runtime 
type. Currently, it only allows nil, symbols and strings.

Could you file a bug? We will track this...

Thanks,

Laurent

On May 5, 2010, at 10:43 AM, Mike Taylor wrote:

> 
> Hi all, 
> 
> I'm trying to do some GLSL shaders with MacRuby. However, I'm a bit stumped 
> as to how to call glGetShaderInfoLog if the shader compilation fails. The C 
> function's prototype is:
> 
> void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei * length, 
> GLchar * infoLog);
> 
> I couldn't find any docs on how Pointer.new_with_type, so I tried a few 
> things, such as:
> 
> log_info = Pointer.new_with_type('c', 4096)
> length = Pointer.new_with_type('i')
>         
> glGetShaderInfoLog(@shader_id, 4096, length, log_info)
> 
> However, I get the error:
> 
> TypeError: can't convert Pointer into String
> 
> It seems that the bridge wants log_info to be a String object. But, using a 
> String causes a bus error. I'm expecting that the bridge isn't expecting the 
> string to be mutated.
> 
> Any suggestions would be appreciated!
> 
> /\/\ike
> 
> _______________________________________________
> MacRuby-devel mailing list
> MacRuby-devel@lists.macosforge.org
> http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel

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