Hi Dave, I'm afraid this can't be done from MacRuby at the moment, and that the Objective-C wrapper is the best solution so far.
However, if this is a common OpenGL function, maybe we need to find a solution for 1.0… consider filing a ticket. Laurent On Jan 10, 2011, at 5:42 AM, Dave Baldwin wrote: > In OpenGL some functions take pointers and these are easily handled via > > v = Pointer.new('f', 20) > glVertexPointer(3, GL_FLOAT, 3, v) > > (the C prototype is > void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid > * pointer); > > > however in some cases this function has been overloaded so you pass in an > integer as the last parameter. In C this is easy > glVertexPointer(3, GL_FLOAT, 3, (void *) 12) > > but how do I do this with MacRuby Pointer objects? (the source code and > googling hasn't helped). I can (and have) written this as an objective-C > method and called this method from ruby so I have a workaround. I can > understand if this is not possible or desirable from ruby as it is a horrible > bit of API design in OpenGL in any case. > > Dave. > > _______________________________________________ > MacRuby-devel mailing list > MacRuby-devel@lists.macosforge.org > http://lists.macosforge.org/mailman/listinfo.cgi/macruby-devel
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