On Dec 27, 2009, at 6:03 PM, Mark Munz wrote:

> Unless your model is to have ads for unregistered users, I think
> presenting ads legitimizes the pirating.

If you can't beet 'em, profit from 'em?  'course, don't know how many pirates 
are going to be actually clicking your ads, anyways.

> I've found that my problem with pirating is that my code has been
> hacked. I am making changes to where and how licensing is verified
> with each new update, but it definitely seems to be a cat and mouse
> game.

It is – one which is discussed regularly here – and the typical consensus is 
that it's not one worth your time or energy.  Some pirates would purchase your 
app if they couldn't pirate it, but most wouldn't.  Your time is a precious 
commodity; focus on your next feature release and on convincing legit users to 
buy it instead!

Cheers,
Evan

[Non-text portions of this message have been removed]



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