On 11 Jan 2010, at 11:37, Martin Redington wrote:

> Seems way too complex for me, and reminds me of various corporate software
> licensing models.
> 
> I think I'd probably just drop the connection concept all together, and
> license it per seat ...
> 


That was my initial approach - to allow 2 users with unlimited connections.
So on any LAN 2 users could connect to an unlimited number of instances.
If another user wants access, they need another full user licence.

You might well be right. I don't much like the connections concept and users 
hate wrangling with licensing explanations.

> On Mon, Jan 11, 2010 at 11:25 AM, [email protected] <
> [email protected]> wrote:
> 
>> 
>> 
>> I am trying to finalise the licence scheme for a network app.
>> It would be useful to know if the following proposed licence scheme makes
>> sense or is too cumbersome or just plain stupid.
>> 
>> The app permits access to shared network tasks.
>> The licence model consists of 2 fundamental elements:
>> 
>> 1. a user seat
>> 2. a network connection
>> 
>> The standard licence contains, say, 2 seats and 5 connections.
>> 
>> This means :
>> 1. 2 simultaneous networked users.
>> 2. connected to a maximum of 5 application instances.
>> 
>> Additional licences may be added in combinations of seats and connections.
>> So, an extra user can be added to allow say 3 users on 5 connections.
>> Or, extra connections can be added so that the existing 2 users can access
>> say 10 instances.
>> 
>> The standard licence is quite generous I think (2 users, 5 connections).
>> But it seems pointless to produce a network app without giving the
>> purchaser the ability to use it effectively on a small LAN.
>> On the other hand, I do want to retain control over the usage.
>> 
>> Pricing is not fixed yet but I would imagine that a connection licence
>> would be a less than a user licence.
>> 
>> Any thoughts or experiences appreciated.
>> 
>> Regards
>> 
>> Jonathan Mitchell
>> 
>> Developer
>> http://www.mugginsoft.com
>> 
>> 
>> 
> 
> 
> 
> -- 
> http://www.mildmanneredindustries.com/
> 
> 
> [Non-text portions of this message have been removed]
> 
> 
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