On 11 Mar 2010, at 13:30, Kevin Walzer wrote:

> I'm encountering a frustrating customer support issue.
> 
> My apps are all 64-bit, and make heavy use of command-line stuff on OS 
> X, including osascript and afplay. On Snow Leopard, I get frequent crash 
> reports from users, and the culprit is invariably some third-party 
> installation (osax and audio plugins are the most common) that is 32-bit 
> only and isn't compatible with 64-bit. (i.e. a 32-bit-only osax causes 
> AppleScript to barf on Snow Leopard because it's looking for 64-bit 
> dylibs as well).
> 
Why not stick with 32 bit code?
Or ship the apps with 32+64 and provide a means of defaulting to 32 bit if 64 
bit is troublesome (not certain if this last point is doable).

Regards

Jonathan Mitchell

Developer
http://www.mugginsoft.com

> I have the technical solutions for these all worked out and documented 
> on my blog, in user forums, and in e-mails I send to users after seeing 
> crash reports from them: update the osax and other conflicting files, 
> move them out of the way if you run my app, etc. Still, I keep getting 
> crash reports.
> 
> I'm worried that my apps may get a reputation for being buggy and 
> crash-prone even though they play by the rules (all my stuff is fully 
> 64-32 bit compatible), and the crashes aren't my fault. I'm pretty 
> certain I've lost some sales over this because people can't update 
> certain things, or feel they shouldn't have to.
> 
> Apart from documenting all known issues and educating users about these 
> issues and advising them on how to update the stuff on their system that 
> is causing conflicts, is there anything else I can do? How have others 
> addressed these kinds of issues?
> 
> (Redesigning my apps isn't really an option because the osascript and 
> other stuff are integrated at a deep level, and more importantly, they 
> work just fine if the user's environment is correctly configured.)
> 
> Thanks,
> Kevin
> 
> -- 
> Kevin Walzer
> Code by Kevin
> http://www.codebykevin.com
> 
> 
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