Thanks again, Martin, for your information and advice.  I really appreciate
it.

--Ben.

On Fri, May 7, 2010 at 9:32 PM, Martin Redington <
[email protected]> wrote:

> The hourly rate is pretty variable, depending on your locality, experience,
> and various other factors.
>
> As this is contract work, and you have no a) guarantee of work or b)
> benefits, it's likely to be higher than the equivalent full-time salary pro
> rata.
>
> Here in the UK, in London, for a seasoned developer, somewhere in the 40-70
> pounds per hour is probably in the right ballpark. By way of comparison,
> flash developers make about 20 - 40 per hour here, and if you don't mind
> writing Java in the city (investment banks), you can make 85 an hour and
> up.
>
> In the US, I'd expect something in the region of $100 an hour, although if
> you're not in a big metropolis, or lacking in experience, I'd expect it to
> be somewhat lower ...
>
>
>
> On Fri, May 7, 2010 at 1:45 PM, Ben Liong <[email protected]> wrote:
>
> >
> >
> > Thanks Martin, for the insightful advice.
> >
> > I'm just starting out with contract work and it looks like the hourly
> > rate with an estimated time for completion is the way to go. Do you
> > have any advice on how I should go about calculating hourly rate?
> > Should I be working backward from what I'm getting for my monthly salary
> >
> > Ben.
> >
> > Sent from my iPhone
> >
> > On 7 May 2010, at 9:42 AM, Martin Redington <
> > [email protected] <martin%40mildmanneredindustries.com>
> > > wrote:
> >
> > > If it's a straightforward work-for-hire arrangement (as opposed to
> > > white-labeling, or a profit-share, or something), my advice would be
> > > to
> > > offer them a time estimate, but on anything other than the most
> > > trivial
> > > jobs, only to work on a time and materials basis (i.e. an hourly
> > > rate).
> > >
> > > With a fixed quote, you're taking all the risk of any over-runs, no
> > > matter
> > > what the cause of them, and if your payment is dependent on a
> > > satisfactory
> > > deliverable, you're vulnerable if the client start behaving
> > > unreasonably for
> > > whatever reason, or if you decide that you need to fire them.
> > >
> > > On an hourly rate, and a reasoned estimate and project plan, you can
> > > demonstrate to the client that you're making the expected progress
> > > (hopefully), and if things go awry for whatever reason, you can each
> > > cut
> > > your losses, with you getting paid for your time spent so far, and the
> > > client keeping the code that you've written for them.
> > >
> > > If at some point the spec changes, or they decide that they'd like
> > > you to
> > > spend time polishing some particular feature, then you can estimate
> > > the
> > > additional time required, and they can see straight away how much it
> > > will
> > > cost.
> > >
> > > One other tip: don't be tempted to drop your prices or underestimate
> > > the job
> > > to win the business. If the client can't pay your rate (assuming
> > > it's not
> > > unreasonable), or doesn't really have enough money for what they want,
> > > you'll be better off just to let it go.
> > >
> > >
> > >
> > > On Fri, May 7, 2010 at 2:10 AM, Ben Liong <[email protected]
> <benliong%40gmail.com>>
> > wrote:
> > >
> > >>
> > >>
> > >> Hi,
> > >>
> > >> I recently received a request-for-quotation from a company to develop
> > >> a set of mac / ipad games (educational purposes). I'm curious if you
> > >> guys have any advice in terms of pricing of tailor made project /
> > >> software. What kinds of things should I take into consideration when
> > >> determining s price? Are time-to-implement and value of my time the
> > >> only factor here?
> > >>
> > >> Thanks in advance.
> > >>
> > >> Regards,
> > >> Ben Liong.
> > >>
> > >> Share and enjoy.
> > >> Sent from my iPhone
> > >>
> > >>
> > >
> > >
> > >
> > > --
> > > http://www.mildmanneredindustries.com/
> > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> > > ------------------------------------
> >
> > >
> > > MacSB email guidelines: http://tinyurl.com/2g55d6
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> > > Yahoo! Groups Links
> > >
> > >
> > >
> >
> >
> >
>
>
>
> --
> http://www.mildmanneredindustries.com/
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> MacSB email guidelines: http://tinyurl.com/2g55d6
> Use MacSB-Talk for off topic messages:
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>
>
>


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