> Begin forwarded message:
> 
> Date: January 21, 2015 at 10:33:22 PM EST
> From: Rogue Amoeba <[email protected]>
> To: Alex <[email protected]>
> Subject: Re: (Case RA-107910) Creating a Setup with VoiceOver
> 
>  
> Hi Alex,
> 
> My name is Grant and I'm an engineer here at Rogue Amoeba. I'll try and 
> answer your questions point by point.
> 
>  
> >1. How do I know where a block will go when I paste it into the grid? Are 
> >there keystrokes to more easily move blocks around once pasted?
> 
> Good question.  When pasting a block copied from the library, it’ll either 
> paste at position 1x, 1y, or alternatively, if a block in the audio grid is 
> already selected, it’ll paste on top of that block and the existing block 
> will then be bumped one position to the right.
>  
> One important detail:  In the current build, a newly pasted block is not 
> selected as the VO target - making this more confusing than in should be. Use 
> cursor keys or VO navigation keys to jump back and forth after pasting and 
> it’ll be selected. We will fix this.
>  
> In cases where you copy existing blocks from the audio grid, they remember 
> the position they were in when copied, and aim for that position again when 
> pasted. The exception again is that pasting one block when there is already 
> one selected block will paste at that selected block’s location, bumping the 
> existing block to the right.
>  
> >2. I know that blocks have popovers, but how do I access them? Perhaps I 
> >just haven't yet used a block with one, but I see no way to do this, and 
> >vo-shift-m (the control-click command in VoiceOver) does nothing.
>  
> Some blocks don't have a popover, just controls on their face (VO interact 
> with the block to visit them). You can use VO-spacebar or just spacebar to 
> open popovers, escape or spacebar to close them. Some blocks have both a 
> popover and controls on their face.
>  
> >3. What exactly does the grid signify? I get that it is a visual layout of 
> >the audio chain, but how do the numbers VoiceOver reports explain what is 
> >where? That is, while audio flows from left to right (thus larger x values 
> >are later in the chain), what is the y axis for? Why are numbers reported to 
> >the hundredths place? It seems like whole numbers would be faster to listen 
> >to and give just as much positional information. This is probably very 
> >obvious to look at, but just hearing it, I can't see the logic.
>  
> Very good question. I'll explain a few things as best I can and hopefully 
> it'll start to make sense to you. We'll be trying to turn this information 
> into a knowledge base article for VO users soon, so if you wish to provide 
> feedback on this explanation, please do!
>  
> The block size corresponds to 1 unit of the grid.  So a block at 1x, 1y and 
> another at 2x, 1y are next to each other and as close together as they can be.
>  
> The grid allows positioning blocks on quarter unit increments. Say for 
> example 1.25x 1.5y. Most users never see grid coordinates and wouldn't know 
> if their blocks are on whole numbers or not. VO users might prefer to put 
> blocks on whole number coordinate just to avoid hearing decimals all the 
> time, I know I did that during testing!
>  
> You can navigate between blocks using just the arrow keys.  Left, right, up 
> and down will move the selection to the nearest block in that direction. You 
> can also use VO navigation between blocks, and when doing so you'll visit the 
> connections, so they are described to you.
>  
> Blocks can be moved in 1 unit or quarter unit steps with Command-arrow and 
> Option-arrow keys.
>  
> Connections are made automatically between blocks. Users don't control 
> connections manually, so moving blocks around is the key to creating the 
> connections you want. Since all audio flows from left to right, its helpful 
> to think of connections as being made from left to right. Connections will 
> head to the nearest block on the right, can span as many as 6 grid units and 
> can be made at angles less than 45 degrees from horizontal. Source blocks 
> (the Application, Input Device and System Audio blocks) don't accept audio 
> connections from their left, but all other blocks will allow connections to 
> and from them.
>  
> So, the simplest audio graph is one source block and a recorder on its right, 
> next to each other.  If you want to listen to the audio as well, you need an 
> output device - add that to the right of the recorder and you are set.  
> Exploring the template sessions will give you some idea of what is possible, 
> you don't need many blocks to do many regular things.
>  
> The Voice chat session is a bit more involved, because the application block 
> is set to split the two sides of the conversation onto the left and right 
> channels, then it records both channels while you only listen to one.
>  
> At its most elaborate, the audio grid is designed to support multiple 
> sources, arranged above each other, each with effects and recorders to their 
> right. This connects up to create separate audio chains one above the other, 
> which can then be mixed together by angled connections for final output and 
> recording of the full mix containing all of them. Alternately, audio chains 
> in the audio grid can be kept separate from each other, then they’ll all 
> start and stop in sync, whilst handling audio independently.
> 
> >4. I'm not sure how to create the chain I'm after, perhaps you can offer 
> >suggestions. I want to record both a USB microphone and system audio at the 
> >same time, letting me demonstrate using VoiceOver as I explain what I'm 
> >doing. I think I would want to have system audio and my mic each going to a 
> >record block, but is that right? If it is, how would I monitor or adjust the 
> >levels?
> 
> This works for me with 4 blocks:
> 
> - Input Device block set to your microphone at 1x, 1y
> 
> - System Audio block at 1x, 2y
> 
> - Recorder block at 2x, 1.5y
> 
> - Output device block at 3x, 1.5y
> 
> If you move the recorder and output device blocks further to the right (so 
> connections aren't too steeply angled to be allowed), you can put them on the 
> 1y or 2y row so you only hear whole numbers
> 
> >5. This isn't specific to Hijack, but you guys are audio experts. Using 
> >Audio Hijack, is there a way to record the sound output of an iOS device, 
> >plus the input from a microphone? I'd rather not record iOS with a mic if at 
> >all possible. I know Yosemite's version of Quicktime can record iOS audio 
> >and video, but can Hijack perform a similar trick, letting me use my iPhone 
> >as just another input source? I'm on a Macbook Air, and I need my audio jack 
> >for headphones while monitoring, so a patch cord won't work.
> 
> I didn't know Quicktime player could record from the iPhone. Nice!
> 
> I just experimented and you can make it work. If you set Quicktime Player to 
> capture the iPhone's output, you can then use Audio Hijack 3 to hijack 
> Quicktime Player's output. You do not need to hit record in quicktime player, 
> it'll play through without recording - just make sure the volume control in 
> quicktime player is not at zero (mine was).
> 
> If you substitute System Audio with an Application block in the setup I 
> described above, and set that to hijack Quicktime player, you should be set.
> 
> Thanks!
> 
> --
> 
> Grant Farr
> Rogue Amoeba
> 
> -----Original Message-----
> From: "Alex" <[email protected]>
> Reply-To: "Alex" <[email protected]>
> Date: Tue, 20 Jan 2015 18:11:08 -0500
> To: "[email protected]" <[email protected]>
> Subject: Creating a Setup with VoiceOver
> 
> >Hello,
> >I've never really used Audio Hijack before, but with the new update 
> >reportedly much easier to use, I thought I'd give it a shot. I use VoiceOver 
> >as well.
> >
> >First, well done on your VoiceOver support. I haven't explored the app 
> >extensively, but from what I have seen, everything has a label and hint, and 
> >is logically grouped together. It's really great to see this kind of detail 
> >toward accessibility in an app.
> >
> >Now, my questions. Sorry if some are very basic/obvious. Again, I'm using 
> >VoiceOver exclusively, so keyboard commands are much more helpful than mouse 
> >movements. :)
> >
> >1. How do I know where a block will go when I paste it into the grid? Are 
> >there keystrokes to more easily move blocks around once pasted?
> >
> >2. I know that blocks have popovers, but how do I access them? Perhaps I 
> >just haven't yet used a block with one, but I see no way to do this, and 
> >vo-shift-m (the control-click command in VoiceOver) does nothing.
> >
> >3. What exactly does the grid signify? I get that it is a visual layout of 
> >the audio chain, but how do the numbers VoiceOver reports explain what is 
> >where? That is, while audio flows from left to right (thus larger x values 
> >are later in the chain), what is the y axis for? Why are numbers reported to 
> >the hundredths place? It seems like whole numbers would be faster to listen 
> >to and give just as much positional information. This is probably very 
> >obvious to look at, but just hearing it, I can't see the logic.
> >
> >4. I'm not sure how to create the chain I'm after, perhaps you can offer 
> >suggestions. I want to record both a USB microphone and system audio at the 
> >same time, letting me demonstrate using VoiceOver as I explain what I'm 
> >doing. I think I would want to have system audio and my mic each going to a 
> >record block, but is that right? If it is, how would I monitor or adjust the 
> >levels?
> >
> >5. This isn't specific to Hijack, but you guys are audio experts. Using 
> >Audio Hijack, is there a way to record the sound output of an iOS device, 
> >plus the input from a microphone? I'd rather not record iOS with a mic if at 
> >all possible. I know Yosemite's version of Quicktime can record iOS audio 
> >and video, but can Hijack perform a similar trick, letting me use my iPhone 
> >as just another input source? I'm on a Macbook Air, and I need my audio jack 
> >for headphones while monitoring, so a patch cord won't work.
> >
> >Thank you for your time. If I can get all this to work, it may well be with 
> >purchasing. I currently use Soundflower and Audacity to record, but 
> >Soundflower is broken under Yosemite (at least for me) and there's no way to 
> >apply volume adjustments or many of the other tricks your app provides.
> >
> >================================
> >Product/Area: com.rogueamoeba.audiohijack
> >Version: 3.0
> >Request Platform: Mac OS X 10.10.2
> >Request Type: Customer-Other
> 


--
Have a great day,
Alex Hall
[email protected]

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