Hi Mark,

Thanks for this,
 Very interesting article.

 I can only say that I was impressed by the sound of the A R presentations of 
the wwdc keynote,
 But its really the high end power users that will get the benefits currently 
out of that technology.

 But something to keep an eye on especially if Sir PJ is involved,
 Although that could be just my Kiwi patriotic side coming out.
But it's kind of like apple are developing the hardware now for VR and A R 
development like silicon graphics were doing 30 years ago.

Lets see what happens I guess.

-----Original Message-----
From: [email protected] [mailto:[email protected]] 
On Behalf Of M. Taylor
Sent: Wednesday, 21 June 2017 6:01 PM
To: [email protected]
Subject: How Apple leapt ahead of Google, Facebook and Microsoft on A R - CNET

CNET News - Tuesday, June 20, 2017 at 8:16 AM

How Apple leapt ahead of Google, Facebook and Microsoft on A  - CNET
 
Augmented or so-called "mixed" reality brings digital objects into the real 
world.
GIF by Sean Hollister/CNET
We knew Apple CEO Tim Cook was keenly interested in virtual reality (VR) and 
augmented reality (AR). But earlier this month, Apple finally -- and openly
-- revealed its plans to the world.
Apple dedicated a significant portion of its Worldwide Developers Conference
(WWDC) to ambitious new plans to bring VR to your Mac, and A R  to your iPad 
and iPhone. 
Like Facebook, Google and Microsoft -- each of which also showcased A R  and VR 
plans at recent dev conferences, too -- Apple is now part of a battle for what 
the future of computing might look like. 
And whether it's transporting you to faraway or imaginary places with VR, or 
making virtual objects appear out of thin air with A R , the company suddenly 
has skin in the game that it didn't just last month. 
Apple's success is still far from guaranteed -- but it already seems like the 
company has some key advantages.
Apple didn't reply to requests for comment for this story.
Apple's A R  tech works remarkably well
WWDC was the first time Apple publicly demonstrated its A R  tech -- and yet, 
it may already have the upper hand. Apple's A R Kit doesn't necessarily work 
any better than, say, Google's Tango -- but Google requires special phones 
bristling with optical sensors. 
We totally weren't expecting A R  to be anywhere near this good with only the 
single camera of an off-the-shelf iPhone:
Overall, Apple's technique seems to do a pretty bang-up job of placing virtual 
objects into the real world, without even taking advantage of the second camera 
on the iPhone 6S Plus and iPhone 7 Plus. (At WWDC, Apple announced that 
developers will soon be able to integrate calculations from that second camera, 
too.) Plus, the tech doesn't only work in Apple's demos at WWDC: Developers 
who've installed the new iOS 11 preview build on their own iPhones and iPads A 
R e uploading YouTube videos that show it works in the varying environments and 
lighting conditions of the real world, too. 
An A R  marketplace that's already millions strong While not every recent 
iPhone or iPad will be able to run A R  apps, millions upon millions A R e 
already eligible -- and presumably, every new iPhone and iPad from here on out. 
You can't say the same about Google's A R initiative, which not only has to 
convince each Android hardware partners to put a big, presumably costly Tango 
sensor module in the back of their phones, but also sell consumers on those 
specialized handsets instead of sleeker ones without. 
So far, only two Tango phones exist, of which one was a flop, and the other set 
to be a Verizon exclusive in the US this summer. 
What if Google adopts a simpler, single-camera A R  technique too? Android runs 
on so many different phones and software revisions that it might be hard to 
catch up. It could be even more of a challenge for A R  rivals Facebook, 
Microsoft and Snapchat, which have to build apps that run on top of iOS and 
Android since they don't have popular phones of their own.
Quiet launch buys time
 
Apple's original iPhone didn't kick off the smartphone: it was predated by the 
BlackBerry, the Palm Treo, Windows Phones and other devices.
James Martin/CNET
Despite its reputation as an innovator, Apple has a long history of being 
fashionably late to the party. "For us, it's never been about being first to 
anything," Cook said in a WWDC interview with Bloomberg. 
"We didn't have the first MP3 player. We didn't have the first smartphone.
We didn't have the first tablet," he continued, explaining why the company's 
new HomePod smart speaker -- unveiled alongside A R  and VR announcements -- 
was A R riving so long after Amazon's Echo and Google Home. "It's not about 
being first. It's about being the best."
In almost all those cases, Apple revealed its products with a flashy 
presentation to drum up consumer excitement. The company's move to A R  and VR 
isn't quite the same; A R  and VR A R e being telegraphed even earlier so app 
developers can begin to tinker A R ound with the tech, and so new hardware and 
accessories can be lined up without piercing the veil of secrecy.
That's important, because so far, Apple's demos don't feel like game changers. 
An interactive Star Wars VR scene from Lucasfilm's Industrial Light & Magic 
division? Cool, but you've been able to download a similar one for VR-ready 
Windows PCs for months now. A slightly more realistic Pokemon Go? Great, but 
that's so 2016. 
And while Apple's A R  demo (from Peter Jackson's company Wingnut A R ) was 
graphically quite impressive, it wasn't interactive.
But Apple didn't necessarily need to wow right out of the gate. Whether it's 
the next iPhone (expected in September) or even a rumored future standalone set 
of "Apple Glasses," there A R e still opportunities to deliver Steve Jobs-level 
oomph to millions upon millions of mainstream Apple fans who don't follow 
developer conferences to begin with.
Apple's VR stance is less clear
While Apple may have leapfrogged the pack on A R , its VR lead is a bit less 
sure.
To start: Apple execs didn't say the word "game" even once during the VR 
portions of the June 5 WWDC keynote. Even that slick Star Wars demo with Darth 
Vader was showing off how Lucasfilm can build VR experiences on the Mac, not 
necessarily how Mac owners will be able to experience such things for 
themselves.
And while Epic Games founder Tim Sweeney tells CNET that Mac users will be able 
to get VR games through Valve's Steam game platform, it's not clear if 
developers will hop on board. (Valve didn't respond to a question about whether 
it would commit to bringing its own upcoming VR games to Mac.) If Apple is 
indeed creating a consumer market for VR experiences on Mac, it's doing so 
slowly. According to chipmaker AMD, Mac owners will need a Radeon Pro 580 or 
better for VR. Those graphics chips only appear in the single most expensive 
configuration of Apple's new iMac ($2,300), or the even pricier $5,000 iMac Pro 
coming in December, meaning the entry point for VR will be even more expensive 
for Mac than Windows to start.
Instead, recent MacBook Pro and new iMac owners will be able to plug in an 
external AMD-powered graphics dock for roughly $600 to get a similar level of 
performance -- but consumer support for external graphics won't A R rive until 
early 2018. There's also no word from Nvidia on whether its popular rival video 
cards will work.
Still, Apple just signaled that now is the time to invest Even if Apple isn't 
promising that iPhone and Mac end users will bend reality anytime soon, the 
mere fact that Apple is finally committed is a big deal for developers. 
Now, they don't need to wait and wonder whether Apple will come along with a 
bigger, better, more refined idea that disrupts their entire business -- as 
Apple will often do. 
And if those devs decide to invest, Apple now offers the hardware they'll need 
to invest in -- which had been conspicuously missing until now. Brian Blau, an 
analyst at Gartner, says, "If anything changed, it's that Apple now has more 
advanced Mac desktops and laptops that will officially support advanced 
interactive and real-time graphics capabilities, and that has to be good news 
for app and content developers who really want to use Apple products."
Says Epic's Sweeney: "I see Mac as now a first-class VR platform that's going 
to grow enormously and potentially be the most consumer friendly way to bring 
VR to the masses of computer users. I expect the industry to flock to it."
By flipping the A R /VR equation, Apple may take the lead
 
Google Glass had companies aim for a A R  future that wasn't there yet -- and 
maybe still isn't.
Sarah Tew/CNET
It's unclear, however, how much VR will matter now. Industry experts and sales 
forecasts have mostly agreed: VR tech is really just a stepping stone to A R , 
at least in the long term. Disney CEO Bob Iger is more excited for A R  -- as 
is Apple's Tim Cook. 
But originally, augmented reality seemed difficult to build for consumers.
Companies like Microsoft, with its HoloLens headset -- not to mention Magic 
Leap -- were having an awful hard time building compelling see-through 
augmented reality headgear that regular people would actually want to wear.
Facebook showed some promising A R  filters for phones, but said it's years 
away from standalone A R  hardware. Google, again, is struggling to get Tango A 
R  phones on the market.
Then, along comes Apple with a revelation: millions upon millions of iPhones 
can be augmented reality devices now, with no need for specialized hardware.
Rivals who thought they were ahead of the game by building out a VR ecosystem 
may find themselves eating Apple's dust.
Sure, Apple's definition of augmented reality is a simpler, older definition 
than most. For now, it's a picture window you keep in your pocket, rather than 
a set of glasses you wear. 
But once iOS 11 hits later this year, Apple developers will have millions upon 
millions of those picture windows able to display images that will make last 
year's Pokemon Go look as quaint as Donkey Kong or Pac-Man.
Now they -- and Apple -- just need to give us something cool to play with.
Disclosure: Sean's wife works for Facebook as a business-to-business video 
project coordinator.
WWDC 2017: See everything Apple announced at this year's developer conference.
https://www.cnet.com/news/apple-augmented-reality-advantages-wwdc-2017/#ftag
=CAD590a51e


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