Hey all,

Just kicking in my long experience with swift (I started in 2015).

X-code is fully accessible and creating IB outlets or references etc have been 
so since probably 2016. It just took a bit more time to create them with voice 
over, however they are intentionally there to allow your co-worker to quickly 
see the prototyped interface frames and view controllers, and set parameters 
for the standard UI controls. Writing in code is great, however sometimes ops 
are those who design more than they code, so I believe it is better to write 
using an interface that allows other portions of the team to use xcode with. 
Such instances are useful for SceneKit or SpriteKit, particle systems, 3D 
objects, or a mix of both standard UI and custom 3D Ui objects.

Swift as a language has been chosen as part of the most popular ones besides 
java and python because of its syntax and ability to adopt c code within its 
code blocks. it's also a functional language so mathematically it is very 
useful and readable.


If you want to dabble straight into SceneKit's 3D audio system, I'll refer you 
to my podcast list which also have code snippets to do intermediate and 
advanced 3D audio stuff. You can find them in the lab section of my website at
> https://www.oseyeris.com/the-lab

Swift is also becoming the favorite language for machine learning, and has its 
own tensorflow package. All we need to wait for are the m-2 and beyond chips on 
which tf will provide parallel computing, and swift will be more useful than it 
already is.

Cheers,

Yuma 

> On 20 Jun 2021, at 9:08 pm, <[email protected]> <[email protected]> 
> wrote:
> 
> 
> Thanks Jason. 
> Very useful. 
> 
> -----Original Message-----
> From: 'Jason White' via MacVisionaries <[email protected]> 
> Sent: Sunday, June 20, 2021 3:46 AM
> To: [email protected]
> Subject: Re: Xcode accessibility and best MacBook for coding?
> 
> <[email protected]> writes:
> 
>> 
>> Thanks for the great info. The course doesn’t start until October, So I’m 
>> still pondering but sounds like all the tools are there to get started with 
>> development. 
> The official Swift documentation is available at 
> https://docs.swift.org/swift-book/
> in HTML format.
> 
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