Hi Eric, As you do have a version of WOW for the mac, i was wondering if you were actually able to get to the game world, or were stuck in the intro dialog where you choose your character.
Is there any navigation possible with VO before entering the world, and once within the world is everything inaccessible? I'm asking this as i believe the scripts can take from various parts of the api and provide sound cues and menu navigation via key bindings, just as is the case in quake when you go to the console. For the sound cues, i think it should be a matter of mesh picking within the game window. All objects are drawn and therfore have ID tags to them, with sub categories, such as NPC, players, statics, triggers etc. If different sound cues could be integrated which do not hamper too much to the experience, and allow the user to understand where he/she is, this might be a start. I remember there were a lot of keys used when entering a full blown warzone, spells, items in the pouch, jumps and communication, so there are probably many ways to find an underlying architecture that could easily be picked for accessiblity. If all graphics are turned to their minimum, and sound quality is in fact true 3D spatial, this could be something to consider. Best ergards -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en.