dude that is awesome and thanks for the input and look forward to reading more of what you find On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote:
> Hi list, > > I believe that few and far apart in this list have had the luxury of playing > dead space. A game which is in the horror-survival category of shooters. When > i still had sight, this game was played in pitch darkness, preferably with > surround sound and a bag of chips. It was the most intense game i ever > played, from the horrific scenes that suck you into the storyline, the rythm > of action and investigation, operating and reading space logs left from dead > people turned necromorphs, the whole experience just took an entire week > throughout morning to evening. The guys even made an animated movie out of > it, a sequel dead space 2 which i am sunking into depression for lack of > words, and the developers have released dead space for iphone which > apparently takes a completely different storyline from a different character > in the world of dead space. > > This game is capable of giving heart attacks to weaker individuals, and truly > scared the s***t out of me. > > If anyone has a sighted friend who has the original game, just ask them to > pop the intro movie and you will understand when i state the word terror. > > Now to get to the point of this thread, i know for one that the game, though > it was entirely reliant on visuals, 3D and exploration, there were two > aspects which i recall which lead me to make a point of the possibilities of > games in 3D made for blind gamers. > > The first one is the sound, rich and fully 3D audio in an adult sci-fi > environment packed with details, from glitchy computers to outside hazards > like meteors grinding against the hull of the spaceship, cries in the > corridor, guts, screams, everything to make your spine chill. This is > actually very suitable for blind users to navigate around. There are many > corridors and wide spaces are usually made such as compartments in any big > buildings apartments or anything created by humans for humans. > > To the second point, there was a button in the original which created a light > beam on the floor showing the gamer where to go next with a simple sound > giving the directions. > > The idea for this guiding thread just like in the minotaur's labyrinth could > be an interesting starting point for creating tools for the blind user in > navigating games such as this one, and i am sure enough that it will engross > the player into the game with just a few functions which would provide > necessary awareness of the environment. > > Sound cues are good, but since this is a sci-fi game, why not even a > character in the game which is a blind professional working on the spaceship > who works with an A.I based system which gives him necessary information such > as alerts for nearby important or intriguing objects, for walls or chasms > high falls or levels. > > A handicap setting could be toggled to allow the blind gamer to automatically > aim at specific limbs on a monster as well as an extra shield from the A.I > ship-wide botnet. > > I think i will download the game, figure where the important buttons are such > as walk and fire, and try exploring the environment in the iphone game and > perhaps report back if there are any interesting outcomes. > > Best regards, > > > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en.
