dude that is awesome and thanks for the input and look forward to reading more 
of what you find
On Feb 1, 2011, at 3:22 PM, Yuma Decaux wrote:

> Hi list,
> 
> I believe that few and far apart in this list have had the luxury of playing 
> dead space. A game which is in the horror-survival category of shooters. When 
> i still had sight, this game was played in pitch darkness, preferably with 
> surround sound and a bag of chips. It was the most intense game i ever 
> played, from the horrific scenes that suck you into the storyline, the rythm 
> of action and investigation, operating and reading space logs left from dead 
> people turned necromorphs, the whole experience just took an entire week 
> throughout morning to evening. The guys even made an animated movie out of 
> it, a sequel dead space 2 which i am sunking into depression for lack of 
> words, and the developers have released dead space for iphone which 
> apparently takes a completely different storyline from a different character 
> in the world of dead space.
> 
> This game is capable of giving heart attacks to weaker individuals, and truly 
> scared the s***t out of me.
> 
> If anyone has a sighted friend who has the original game, just ask them to 
> pop the intro movie and you will understand when i state the word terror.
> 
> Now to get to the point of this thread, i know for one that the game, though 
> it was entirely reliant on visuals, 3D and exploration, there were two 
> aspects which i recall which lead me to make a point of the possibilities of 
> games in 3D made for blind gamers.
> 
> The first one is the sound, rich and fully 3D audio in an adult sci-fi 
> environment packed with details, from glitchy computers to outside hazards 
> like meteors grinding against the hull of the spaceship, cries in the 
> corridor, guts, screams, everything to make your spine chill. This is 
> actually very suitable for blind users to navigate around. There are many 
> corridors and wide spaces are usually made such as compartments in any big 
> buildings apartments or anything created by humans for humans.
> 
> To the second point, there was a button in the original which created a light 
> beam on the floor showing the gamer where to go next with a simple sound 
> giving the directions.
> 
> The idea for this guiding thread just like in the minotaur's labyrinth could 
> be an interesting starting point for creating tools for the blind user in 
> navigating games such as this one, and i am sure enough that it will engross 
> the player into the game with just a few functions which would provide 
> necessary awareness of the environment.
> 
> Sound cues are good, but since this is a sci-fi game, why not even a 
> character in the game which is a blind professional working on the spaceship 
> who works with an A.I based system which gives him necessary information such 
> as alerts for nearby important or intriguing objects, for walls or chasms 
> high falls or levels.
> 
> A handicap setting could be toggled to allow the blind gamer to automatically 
> aim at specific limbs on a monster as well as an extra shield from the A.I 
> ship-wide botnet.
> 
> I think i will download the game, figure where the important buttons are such 
> as walk and fire, and try exploring the environment in the iphone game and 
> perhaps report back if there are any interesting outcomes.
> 
> Best regards,
> 
> 
> 
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