I *strongly disagree.  The easiest way to work a sudoku is with braille.  Why 
on earth would you cut that out?
Donna
On Feb 10, 2011, at 9:57 PM, Antonio M. Guimaraes Jr. wrote:

> Hello,
> 
> I do not think braille should be considered just yet when making a sudoku app.
> 
> Are these apps to be run on a mac, or iPhone?
> 
> Either way I see no need to read grids at all times, only when the player 
> makes a region query as I suggested.
> 
> I bet some developer out there may be able to retrofit their existing app 
> with VoiceOver features you may furnish. Try it I say, or you'll never know 
> how far the developers are willing to go.
> 
> Antonio Guimaraes
> 
> 
> On Feb 10, 2011, at 7:35 PM, Scott Howell wrote:
> 
>> Woe, this all sounds good Antonio; however, we're talking about modifying an 
>> existing game, not reinventing one. The various gestures would require a 
>> substantial amount of recoding even if it would be possible. What your 
>> talking about may even be beyond VO's abilities at this point. I really need 
>> to go study up on Sudoku because I have an interest, but not enough 
>> knowledge to completely understand all the aspects of the board. However, 
>> setting aside Braille for the minute, we need to consider what is possible 
>> without rewriting the entire interface.
>> Not trying to pea on your parade, but perhaps looking at this from the 
>> perspective of what is instead of what we wish could be. DOes that make 
>> sense?
>> I just think if we approach the developer with all of these ideas of 
>> changing the interface, he bay balk at the idea. Do you feel there is 
>> another approach? Do you think the coordinates are necessary? Just trying to 
>> think through this.
>> 
>> Scott
>> 
>> 
>> 
>> 
>> 
>> On Feb 10, 2011, at 6:05 PM, Antonio M. Guimaraes Jr. wrote:
>> 
>>> Brian,
>>> 
>>> Sudoku is and has been an interest of mine for about 4 years, and when I 
>>> play I use a braille note-taker.
>>> 
>>> I've used a braille lite 40, and now use a braille sense. I prefer the 40 
>>> cell display and set up of the braille lite, but can use the sense just as 
>>> well.
>>> 
>>> The thoughts on this are as follows:
>>> 
>>> 1. Developers for an accessible game will  need to consider board 
>>> enquiries. How do I ask that the information I want to have be read to me.
>>> 
>>> This is where one can get really creative with gestures, but there needs to 
>>> be a way to read a column, a row, and a square, as well as a way to 
>>> navigate quicly through the board.
>>> 
>>> So a right, left, up, or down flick of a single finger will move you one 
>>> square in that direction.
>>> 
>>> A two finger swipe in any direction will trigger a query on the row or 
>>> column in question. It is a bit beyond me why a player would ask for a 
>>> column or row to be read from right to left, or bottom to top, but we'll 
>>> leave this one alone since it gives players more navigational options 
>>> available to them.
>>> 
>>> A double tap on the last read spot will activate it for editing, entry.
>>> 
>>> A two finger double tap on any spot will trigger a query on that 3 by 3 
>>> grid, top left to bottom right.
>>> 
>>> There may be ways to ask the board what numbers are missing from a region, 
>>> but I think this should be a player's job and thought process when solving 
>>> the puzzle.
>>> 
>>> One other issue is how fast you want your numbers read to you. I might like 
>>> to have a .75 second interval between each number spoken, while someone 
>>> else can go at .4 seconds, and another person might prefer a 1 second pause.
>>> 
>>> this is probably not hard to implement into a settings option that users 
>>> would change.
>>> 
>>> 2. I do have some thoughts about filling out the grid.
>>> 
>>> A. Double tap on an empty or penciled in spot in which to enter a new 
>>> number.
>>> 
>>> B. Once the edit field comes up you would have a phone stile pat 1 through 
>>> 9 that you could double tap to enter your answer.
>>> 
>>> C. Another way to enter your choice once the edit comes up will be to tap 
>>> as many times as the number you wish to input. After you stop tapping, say 
>>> a second after you stop tapping, the software would confirm your entry. It 
>>> might say something like
>>> 
>>> Enter a 2? Double tap for yes, tripple tap for no.
>>> 
>>> I realize this is more cumbersome but could be consider. Option B is 
>>> admittedly the easiest.
>>> 
>>> Hope these suggestions help.
>>> 
>>> Antonio Guimaraes
>>> 
>>> On Feb 9, 2011, at 8:50 PM, Bryan Jones wrote:
>>> 
>>>> Greetings All,
>>>> 
>>>> For those Sudoku players on the list, I'd like to pick your brains a bit. 
>>>> I've been evaluating IOS Sudoku Apps (more details at the bottom of this 
>>>> email) and have found a good one whose developer is very receptive to 
>>>> making the App accessible and would like some input from the List as to 
>>>> how to best handle the Sudoku Grid. Again, I don't consider myself to be a 
>>>> very creative thinker in this kind of task so I'm hoping some of you can 
>>>> throw out some good ideas.
>>>> 
>>>> As you probably know, the standard Sudoku grid consists of 9x9 squares, 
>>>> subdivided into 9 smaller 3x3 squares. How do you think VO could best tell 
>>>> us about these squares? Do you want to hear coordinates as in Chess-wise 
>>>> (A1 to H8)? Would you rather hear each 3x3 grid identified uniquely? How 
>>>> would you expect to hear status of pencil marks? Most of these Apps have a 
>>>> separate Number Pad that you use to select the number you want to place on 
>>>> the Grid. Would you expect to first select the number and then select the 
>>>> destination square, or would it make more sense to select the square first 
>>>> and then tap the number pad? Would you want to hear entire rows and 
>>>> columns read?
>>>> 
>>>> That is the end of the questions for now, but if you're interested in more 
>>>> info, here are some more details regarding my evaluations and these two 
>>>> Apps. I've been evaluating the various free Sudoku Apps and am of course 
>>>> running into the same issue we had with chess prior to Chess-wise being 
>>>> updated; that is, the Sudoku Grid is inaccessible even if the rest of the 
>>>> game has been properly labeled for VO. While I found one app, "Tap Sudoku" 
>>>> that has a semi-accessible grid, the rest of the App needs lots of work. 
>>>> I've been unsuccessful in my attempts to contact the Developer of Tap 
>>>> Sudoku and, in fact, the developer website appears to be just a marketing 
>>>> site. 
>>>> 
>>>> Prior to starting my search I had asked Marcel Nijman if he was interested 
>>>> in developing an accessible Sudoku App, since he has been so good to work 
>>>> with through the process of making his other Apps accessible. Marcel 
>>>> respectfully declined saying he wanted to focus on upgrading his current 
>>>> group of Apps. He did however suggest trying the "Sudoku Tablet" App as he 
>>>> said it looks like a well-designed App. I've tested "Sudoku Tablet" for 
>>>> the iPad and it's sister App, "iSudoku" for all IOS devices. While their 
>>>> grids are not accessible, they both have excellent labeling and navigation 
>>>> for VO. I contacted the Developer, Wolfgang Tumler, and like Marcel, he is 
>>>> very receptive to the idea of making these two Apps fully accessible. In 
>>>> fact, between emails this morning and afternoon Wolfgang tells me he's 
>>>> already added labels to the Number Pad and has begun planning how to best 
>>>> number the Grid and to account for pencil marks, etc on the Grid. He is 
>>>> reviewing the various IOS accessibility programming resources we've been 
>>>> handing out, and he is waiting to hear our ideas before fully implementing 
>>>> the accessible Grid.
>>>> 
>>>> Link to Sudoku Tablet in the US App Store (for ipads only; Current 
>>>> languages: English, Spanish, German):
>>>> http://itunes.apple.com/us/app/sudoku-tablet/id362562850?mt=8
>>>> 
>>>> Link to iSudoku Lite in the US App Store (for all IOS devices; Current 
>>>> languages: English, German, French):
>>>> http://itunes.apple.com/us/app/isudoku-light/id287792786?mt=8
>>>> 
>>>> My written evaluation of Sudoku Tablet:
>>>> :BEGIN VO accessibility notes for Sudoku Tablet 2.0.2.
>>>> The following information applies to the free version of Sudoku Tablet 
>>>> 2.0.2, English language, running on 3G iPad 64GB. with IOS 4.2.1.
>>>> Highlights:
>>>> Highlight 1. The Grid is completely inaccessible to VoiceOver, and there 
>>>> is no accessible alternate method to navigate the grid.
>>>> Highlight 2. The Number Pad is completely inaccessible to VoiceOver, and 
>>>> there is no accessible alternative method to navigate the number pad.
>>>> Highlight 3: Almost all of the App's buttons and controls appear to be 
>>>> properly and thoroughly labeled.
>>>> Highlight 4. With the exception of the grid and number pad, the app can be 
>>>> easily navigated with VO via both swipes and fingertip searching.
>>>> Highlight 5: The paid version of Sudoku Tablet includes 5 difficulty 
>>>> levels, 4 styles of play and the ability to save games in progress.
>>>> 
>>>> Here is an overview of the User interface elements as read by VO. Most of 
>>>> the buttons are correctly labeled and self-explanatory. The support 
>>>> website has an excellent and accessible description of the game's various 
>>>> elements. Here I will give a few details of each button and some info on 
>>>> it's accessibility. The main screen consists of the following elements 
>>>> listed in order when swiping right from the top left corner:
>>>> 1, A button properly labelled "Menu." I'll describe this in detail below.
>>>> 2. A button properly labeled "Restart." This simply asks you if you'd like 
>>>> to restart your current game.
>>>> 3. A button properly labeled "Settings." This presents an accessible and 
>>>> well-described popup menu of six switch buttons to adjust a few features.
>>>> 4. A button labeled "Purchase Tag." This button takes you to the In-App 
>>>> Purchase screen asking if you'd like to purchase the Unlimited version of 
>>>> Sudoku Tablet for US $2.99. I did not make the purchase at this time, so I 
>>>> don't know if the final step(s) of making the purchase are fully 
>>>> accessible, but all steps up to this point were fully accessible and well 
>>>> described..
>>>> 
>>>> Here are more details of the Menu button and the game interface.
>>>> Double-tapping the Menu button takes you to an accessible screen where you 
>>>> can select the version of the game you would like to play, either 
>>>> Traditional Sudoku, Sudoku X, Sudoku Newspaper, Sudoku Plus or Sudoku 
>>>> Samurai. There is also a button on this screen which will take you back to 
>>>> your current game. When you double-tap one of the game buttons you are 
>>>> presented with a fully accessible pick list to choose your preferred level 
>>>> of difficulty: Simple, Easy or Normal. VO then asks you to wait while the 
>>>> game is being generated, and you are then presented with the inaccessible 
>>>> Grid and Number Pad to play the game. While those two critical elements 
>>>> are not accessible, it is important to note that several important 
>>>> controls on this screen are already fully accessible: The timer, the pause 
>>>> / play button, the Pencil button, the Hint button and the Undo button. 
>>>> :END VO accessibility notes for Sudoku Tablet 2.0.2.
>>>> 
>>>> TIA for any thoughts and suggestions,
>>>> Bryan
>>>> 
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