True, but at some level there is a desire to allow anyone to use the
same interface. So whether I tap around the screen or do split taps and
flicks to move focus, it's still the same interface. It gets a little
weirder when talking about a virtual keyboard because it's not really
part of the application's designed experience as a shared input
mechanism. At the same time, that mechanisim also has a user experience
which may be better or worse usability for some. So is it better, on the
whole, to enable that input mechanisim to be used by anyone or do you
provide an alternate experience that is tailored more towards a certain
class of users? I think universal design would point towards the shared
experience being the best in the long run. For better or for worse
everybody can help everybody else because it's the same UI. I've run
into plenty of 'separate but equal' UIs for accessibility which never
got much love after launch leaving users who rely on them as second
class citizens.
CB
On 2/21/12 2:43 PM, Claus Thøgersen wrote:
Hi,
Actually universal design does not mean that everybody is forced to
use the same UI, rather the other way around, that an app or the
product you are designing must meet users way of using the device, and
that real world users use devices in many different ways.
Claus
Den 21-02-2012 20:10, Chris Blouch skrev:
Dunno if anyone read these articles about using a chorded 6-finger
input system to type on a mobile device. It would seem that it should
be much faster to input this way but they haven't done real
testing/analysis on this. It also requires holding the phone sideways
with the screen pointing away so you can put three fingers on three
dots on either end of the screen. I've always been in favor of
'universal design' where everybody uses the same basic UI so this
seems to go against that. At the same time, if it were 2-3x faster
than the current on screen keyboard input, maybe it would be worth it.
http://hothardware.com/News/Georgia-Tech-iPhone-App-Could-Help-Blind-Users-Text/
http://www.phonearena.com/news/Braille-Touch-app-brings-no-look-typing-to-handsets_id27003
Apparently not available in iTunes Store yet. Won best design in the
Stockholm Mobile HCI [Human Computer Interaction] 2011 conference:
http://www.mobilehci2011.org/node/127
CB
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