I have played with Zoom some. There are a handful of resources for mac on the interactive fiction archive page. Some of the mac resources work better than others with VO. Unfortunately it has been months since I have tried so I can't remember specifics.
-Greg On Apr 7, 2012, at 9:39 PM, Joseph Norton wrote: > Hi: > > I have 2 issues I am curious about. Well, only one of them is an issue. > > I have some old Infocomm games I'd like to play. The games are mostly in > .dat files on the CD's. They will work with Frotz. > > The issue involves compiling with Xcode. > > I wanted to compile Frotz, an infocomm Z-code game interpreter. I got the > tar ball and was able to successfully compile it, (at least it seems to work) > using the Xcode package that came with my Snow Leopard disc. > > However, when I get the newest version of Xcode from the App store, I am no > longer just able to go to a terminal window and use the "make" command as I > did with the earlier version of Xcode. > > Can anyone tell me what I'm doing wrong with the newer version of Xcode? How > can i still compile this program with the newer version of Xcode? > > Also, has anyone written or compiled a version of Frotz, or another Z-code > interpreter that works well with VoiceOver? > > Thanks! > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To post to this group, send email to macvisionaries@googlegroups.com. > To unsubscribe from this group, send email to > macvisionaries+unsubscr...@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/macvisionaries?hl=en. > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to macvisionaries@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en.