I have played with Zoom some.  There are a handful of resources for mac on the 
interactive fiction archive page.  Some of the mac resources work better than 
others with VO.  Unfortunately it has been months since I have tried so I can't 
remember specifics.

-Greg

On Apr 7, 2012, at 9:39 PM, Joseph Norton wrote:

> Hi:
> 
> I have 2 issues I am curious about.   Well, only one of them is an issue.
> 
> I have some old Infocomm games I'd like to play.  The games are mostly in 
> .dat files on the CD's.  They will work with Frotz.
> 
> The issue involves compiling with Xcode.
> 
> I wanted to compile Frotz, an infocomm Z-code game interpreter.  I got the 
> tar ball and was able to successfully compile it, (at least it seems to work) 
> using the Xcode package that came with my Snow Leopard disc.
> 
> However, when I get the newest version of Xcode from the App store, I am no 
> longer just able   to go to a terminal window and use the "make" command as I 
> did with the earlier version of Xcode.
> 
> Can anyone tell me what I'm doing wrong with the newer version of Xcode? How 
> can i still compile this program with the newer version of Xcode?
> 
> Also, has anyone written or compiled a version of Frotz, or another Z-code 
> interpreter that works well with VoiceOver?
> 
> Thanks!
> 
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