Hi,
ext Timo Savola wrote:
On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote:
how do I create a SDL project under Maemo? what files are needed? what
are the diferences?
It's no different from creating a SDL program in Linux. You might want
to set the proper window size (720x420 windowed, 800x480 full-screen),
use 16-bit depth, and perhaps listen for the F6 key event (or does SDL
catch the hardware fullscreen button event?). Just see the SDL
documentation (or don't if you already know it) and link with -lSDL.
timo
Actually SDL catches all key events from X, so if you have for example
USB keyboard attached (which doesn't work with usual GTK+ stuff), you'll
catch all the events (if the kernel is compiled to support USB
peripherials).
Also for the window sizes you can use smaller sizes, but you'll have
those black borders..
Also one note about SDL applications. Unless you want to use glib with
your SDL application (or game), listening to dbus is rather extreme.
Currently there exists this game startup app - game thing (check
icebreaker for example) and there exists *tunjo glueware to wrap some of
the D-BUS communication into unix domain socket..
Of course you don't have to give a shit about those, you could just
launch SDL application without caring about any those, it's up to you if
you like this stuff or not.
-Kuisma
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