Thanks! > It's useful for games which requires more drawing speed than with > 800x480 res. This is just again speed vs high res dilemma. If your game > doesn't update while screen at time (in terms of SDL this means you use > SDL_UpdateRect() functions instead of SDL_Flip()), you probably should > still stick with high-res graphics. > > Of course one alternative is to use both of them inside the game.
Thanks a lot, this article is really extremly helpful. I am currently implementing a J2ME engine for the 770 but the large screen and the crappy display-hw performance was less than ideal. Thanks for implementing this, lg Clemens _______________________________________________ maemo-developers mailing list maemo-developers@maemo.org https://maemo.org/mailman/listinfo/maemo-developers