I may have found the issue - in the Kagu code. Investigating further still. I noticed that it was creating a new thread and RPC every time you start a new song, and things seem to work just fine without doing that...
On 8/29/07, Tony Maro <[EMAIL PROTECTED]> wrote: > > Okay, so I ripped out gstreamer and put in OSSO Media Server code. > > The thing I've noticed is that there's a distinct pause of about 1 second > in my code when you start a new song playing. I didn't have this issue with > gstreamer (though the other issues with gstreamer far outweigh the new > problem.) > > Without using threads it was nearly a 2.5 second pause, so using a thread > helped. For a media player app this wouldn't be a problem, but for a game, > it's murder. I've run cProfile and it says there's only a .02 second delay > in the send_cmd function, but there's a definite pause in user input of > about one second. > > I'm going through all this pain because the pygame sound routines can't > use the Maemo sound hardware... > >
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