Hi,

> BTW. another, perhaps a simpler, way with SDL is to track the FocusOut
> and FocusIn events. I think our pre-installed games do that. So when
> your window has the focus, run it, otherwise keep it paused.
A problem seems to be that fullscreen SDL apps (like mine) do not get 
the FocusIn/Out Events. Also the Enter/LeaveNotify events are with 
xcrossing mode NotifyGrab/Ungrab and thus do not generate SDL events.

regards,

-- 
Willem-Jan de Hoog
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