Hi,

I can't manage to fiure the activate signal on a hildon_entry in the SDK
And my code crashes on the real device (that I do not have :( )

Any hint or idea ?

the same code works fine in Diablo with a gtk_text_entry instead of a 
hildon_text_entry ...

here is the relevant code
main->filter_tb = hildon_entry_new(HILDON_SIZE_AUTO);
...
g_signal_connect(G_OBJECT(main->filter_tb), "activate", 
G_CALLBACK(callback_filter), main);
...
void callback_filter(GtkWidget *widget, MainView *mainview ) {
     gchar *ftxt = NULL;
     GList *onrec=NULL;

     ftxt = hildon_entry_get_text(HILDON_ENTRY(widget));

     ...

}

Thanks for your help

Fred
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