Hi, ext Robin Burchell wrote:
Also note that pushing rotation updates every 10ms means you're trying to push 100fps (1000ms in a second, 1000/10 = 100), which is faster than the eye can percieve, and also faster than hardware can usually manage. 60fps is usually the upper bound, and anything over that is generally not going to be noticed except as additional burden on the system.
Yes, LCD is refreshed at ~60fps so anything over that is just stupid. Trying to push more frames than the can actually go through the graphics pipeline can support, can noticeably slow down / stall things. If the app is non-fullscreen (= composited), the limit must be much lower (at least down to 30fps), otherwise compositor won't even get the boxed XDamage events for all the updates (X "boxes" them together). - Eero _______________________________________________ maemo-developers mailing list maemo-developers@maemo.org https://lists.maemo.org/mailman/listinfo/maemo-developers