On Tue, Dec 6, 2011 at 8:58 AM, Oliver Burger <[email protected]> wrote: >> otoh, if it comes to that, you can let the user get their "media" >> themselves, and still package the engine only. (it's what i do for eduke32) > > I just see another version of sauerbraten was submitted some hours ago and the > changelog doesn't say anything about cleaned up media. > > juancho, whoever you are: Could you comment? >
Oops, I missed this thread from the beginning :S I imported the package because looking at http://pkgs.org/search/?keyword=sauerbraten, I saw the game is in Arch, Debian, Fedora, SuSE and Ubuntu repositories, but I didn't notice that in the case of Fedora is in a third-party repo called "Russian Fedora Nonfree", but in the case of Debian is in their contrib repo, so I thought that if it made it into Debian then there's no problem having it here too. But now looking more closely, in contrib is the engine and in non-free is the data :( Please remove it or move it to non-free, I'm sorry I didn't check this deeper :( Also we could install it in the same way I'm preparing other games based on ioquake3 engine that have non-free data, by including ioquake3 engine in core/release and autodownloading game data at first run: https://mageia.org/pipermail/mageia-dev/2011-November/009862.html -- Juancho
