Le 04/12/2012 13:21, Pascal Terjan a écrit :
On Tue, Dec 4, 2012 at 12:10 PM, AL13N<[email protected]>  wrote:
The code should really be complied but only enabled at runtime if it's
available. PulseAudio does this. It's more of a pain to code for but
does make like easier for distributions.

But yeah, short term fix, nuke the test, and as a meme says, keep calm
and carry on.

It is not only a test, it is a crash.



but, do ALL recent i586 CPU's have SSE2? what about the embedded and VIA
cpu's and the likes?

http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2


The test is that it refuses to run if the lib is not using sse2 while
it could (slowly).

The clanSWRender lib needs to be fixed to have sse2 support on sse2
system and not on non sse2 systems so that we can enable it but that's
something unrelated to dropping this test.

No, the clanSWRender has only a SSE2 implementation because no one wants to write a SW render which is too slow.
http://lists.debian.org/debian-devel-games/2012/03/msg00076.html


I wonder if we could enable for now SSE2, till upstream/somebody has a better fix : for now, all SSE2 cpus crash. Enabling SSE2 it will only crash on non-SSE2 cpus (older than 10 years)

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