FYI...

As part of an on going email discussion on Perspective transforms.
I have tryed to summarize exactly what a 'Distrotion transform' is
and how it is 'generally', (as apposed to actually) implemented.

  http://www.cit.gu.edu.au/~anthony/graphics/imagick6/distorts/#summary

I would like your view on this summary.


Also Compound Affine transformations are still broken.
(See example directly above the summary)

If you are implementing Affine transformations in the way I think you
are (as a complex of smaller transformations) then that is not
surprising.   But it still needs to be fixed before people can make
proper use of it.



With this summary, I can invisage a more 'generalized' and object
orientated transformation algorithm, that can be used for many of the
existing distortion transformations, including distortion maps
(positional and displacement), affine transformations, rotations,
shears, and even perspective, that may be a lot faster given the current
very complex multi-stage algorithms being used.


  Anthony Thyssen ( System Programmer )    <[EMAIL PROTECTED]>
 -----------------------------------------------------------------------------
   ... money is like air and love, - unimportant if you've got
   enough of it, but desperately important if you haven't.
                             -- Terry Pratchett, ``Science of Diskworld''
 -----------------------------------------------------------------------------
     Anthony's Home is his Castle     http://www.cit.gu.edu.au/~anthony/
_______________________________________________
Magick-developers mailing list
Magick-developers@imagemagick.org
http://studio.imagemagick.org/mailman/listinfo/magick-developers

Reply via email to