Hello, for inline images always the UndefinedInterpolatePixel interpolation is used:
In draw.c > MagickExport MagickBooleanType DrawPrimitive(Image *image, const DrawInfo > *draw_info,const PrimitiveInfo *primitive_info) > [...] > case ImagePrimitive: > [...] the clone_info is set to default values (the default for interpolate is UndefinedInterpolatePixel) and with this settings the inline image is created. > clone_info=AcquireImageInfo(); > if (LocaleNCompare(primitive_info->text,"data:",5) == 0) > composite_image=ReadInlineImage(clone_info,primitive_info->text, > &image->exception); > else > { > (void) CopyMagickString(clone_info->filename,primitive_info->text, > MaxTextExtent); > composite_image=ReadImage(clone_info,&image->exception); > } > [...] Then the image with the default settings is drawn with DrawAffineImage > (void) DrawAffineImage(image,composite_image,&affine); and in DrawAffineImage the interpolate method of the image to be drawn (UndefinedInterpolatePixel) is used. > MagickExport MagickBooleanType DrawAffineImage(Image *image, const Image > *source,const AffineMatrix *affine) > [...] > resample_filter=AcquireResampleFilter(source,&image->exception); I think it is more reasonable to use the the interpolate method of the image passed to DrawPrimitive, isn't it? Best regards Thomas Stegemann _______________________________________________ Magick-developers mailing list Magick-developers@imagemagick.org http://studio.imagemagick.org/mailman/listinfo/magick-developers