> "Ian" on  wrote...
> | Currently, I've got code like this:
> | --cut--
> | #!/usr/bin/perl
> |
> | use warnings;
> | use strict;
> | use Image::Magick;
> |
> | my $image = Image::Magick->new();
> | $image->Read('testimage.jpg');
> | $image->Set(antialias=>'False');
> | --cut--
> |
> | Whenever I do a rotate, antialias still seems to mung up the image... It
> | get worse with consecutive rotates:
> |
> | --cut--
> | #for a blurry mess:
> | for (my $i=0; $i<45; $i++)
> | {
> |   $image->Rotate(degrees=>1);
> | }
> | --cut--
> |
> | I was wondering if there was a way to turn off antialiasing for
> rotation,
> | or a different method to rotate an image w/o otherwise altering the
> data?
>
> The anti-aliasing involved with rotation isn't actually anti-aliasing,
> but a merging of parts of the pixels that go to making up the new pixel
> after the rotation.
>
> There are three ways a rotation can select colors.
>    1/  Just take the color of the point that equates to the roated image
>        This will never add new colors to an image, but some pixels may
>        be duplicated, will other pixel may not ne used in the final
>        image.   Eg you loose information.
>
>        This is what happens in the "-fx" 'distortion mapping technique
>    http://www.cit.gu.edu.au/~anthony/graphics/imagick6/distorts/#position_maps
>
>        You could apply this method for implemented you 'aliased
>        rotations'.  I even have an example of a 45 degree rotation.
>        It is however slow, and it is basically a DIY, rotation using
>        lookup maps.
>
>    2/  You can select the color of the point by mixing the colors of the
>        four pixels involved with this point in the new image (weighted
>        apporpaitally by distance).  This is called Interpolation.
>
>        It also is not exact, and can produce errors and morie effects.
>
>        Currently this is the only method used for 'Displacement maps'
>        See
>        http://www.cit.gu.edu.au/~anthony/graphics/imagick6/compose/#displace
>
>    3/  The totally correct method is to reverse map the area of the
>        pixel you are trying to color in, back onto the original image
>        and figure out the amount of color that maps from the orignal
>        image into that pixel area.   This is what IM does, and it does
>        produce the most correct results.
>
>        This is what was recently implemented onto Affine Transformations
>        (which can do rotations)
>        
> http://www.cit.gu.edu.au/~anthony/graphics/imagick6/distorts/#affine_rot
>
> So you see, rotations don't have anti-aliasing.
> It only seems like it does :-)
>
> PS: remember anything you do on the command line should be translatable
> somehow into a API such as PerlMagick.
>
>
>   Anthony Thyssen ( System Programmer )    <[EMAIL PROTECTED]>
>  -----------------------------------------------------------------------------
>     It is a pretty smart tree that can outsmart the average kite flyer.
>                                                 --- Gary
> <[EMAIL PROTECTED]>
>  -----------------------------------------------------------------------------
>      Anthony's Home is his Castle     http://www.cit.gu.edu.au/~anthony/
>

Btw,
>From the #position_maps page you referenced:
"The final problem is that by creatng our distortion maps using rotates,
we introduced some anti-aliasing to some of the diagonal edges."

Looks like I wasn't the only one fooled by thinking that anti-aliasing is
used with rotates!  :)

With OpenGL or DirectX, there is the idea of a "camera view" when working
with an image.  Is there anything like this for ImageMagick?

Finally, since I'm dealing mostly with grayscale images, would changing
the number of colors to 2 (white and black) avoid the merging of pixels
problem for a rotate?  I've tried:

$image->Quantize(colors=>2,colorspace=>'Gray');
as well as
$image->WhiteThreshold(threshold=>127);
$image->BlackThreshold(threshold=>127);

but that doesn't seem to change the number of colors the way I was expecting.
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