> When I use different file format, like MIFF, MNG, it's a lot faster, but
> when it comes to GIF, it's slow like hell.
> 
> I'd like to know what should I do prior to the writeImages() so that it
> will get saved faster. Everything I save is animation.
> > [EMAIL PROTECTED] on  wrote...
> > | > Though, it is the OverCompositeOp that I must use.
> > | 
> > | Color reduction is slowed considerably when an image has an alpha channel.
> > | Set image.matte(false) and the processing time should be decreased.
> > 
> > The new experimental  -alpha  options should allow you to turn off matte
> > then turn it on again afetrward without losing the alpha channel.

I have noticed that IM creates a lot more colors when I do operations
like resize, composite. I have checked that using the totalColors()
Image method.

If there is lots of colors in the image and I quantize it, then it would
take a very long time; for instance, one image with 41000 colors to 256
takes approximately 2 seconds. But, like if the difference is not big,
then it would be faster.

So, isn't there a way to limit IM to work only in the specified number
of colors?

Secondly, what is the fastest colorspace in which quantization can be
done quickly. I have tried and RGBColorspace is not faster than
YCbCrColorspace for quantizing.

That thing is: I just need this library to save my animation as fast as
possible, no matter what change I need to make in my program, or in my
library.

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