> When I use different file format, like MIFF, MNG, it's a lot faster, but > when it comes to GIF, it's slow like hell. > > I'd like to know what should I do prior to the writeImages() so that it > will get saved faster. Everything I save is animation. > > [EMAIL PROTECTED] on wrote... > > | > Though, it is the OverCompositeOp that I must use. > > | > > | Color reduction is slowed considerably when an image has an alpha channel. > > | Set image.matte(false) and the processing time should be decreased. > > > > The new experimental -alpha options should allow you to turn off matte > > then turn it on again afetrward without losing the alpha channel.
I have noticed that IM creates a lot more colors when I do operations like resize, composite. I have checked that using the totalColors() Image method. If there is lots of colors in the image and I quantize it, then it would take a very long time; for instance, one image with 41000 colors to 256 takes approximately 2 seconds. But, like if the difference is not big, then it would be faster. So, isn't there a way to limit IM to work only in the specified number of colors? Secondly, what is the fastest colorspace in which quantization can be done quickly. I have tried and RGBColorspace is not faster than YCbCrColorspace for quantizing. That thing is: I just need this library to save my animation as fast as possible, no matter what change I need to make in my program, or in my library. _______________________________________________ Magick-users mailing list [email protected] http://studio.imagemagick.org/mailman/listinfo/magick-users
