> > Secondly, what is the fastest colorspace in which quantization can be
> > done quickly.
> 
> You can speed up the algorithm by seeing quantizeTreeDepthImage().  Try 5
> then 4 then 3.

Thanks, that gave me an idea to speed things up a little bit.

But quantizeTreeDepthImage() itself is non-effective. I tried with that
option and without it, and nothing changed.
I've placed quantizeTreeDepthImage(4) right before doing a
writeImages(), and it really didn't change the speed at all.

In other hand, when I manually quantize each frame one by one (depth
3,4), before sending them to writeImages() it gets faster. But again,
the image is distorted and noisy, and something seems to got added in
the final graphic, like some random pixels.
Depth 5 is too slow, one frame gets quantized up to 23 seconds.
Depth 1 is also fast, but the quality is really bad.

As an alternative solution, I think, it would be better to find a fast
PNG to GIF converter, and then IM would just save all the frames into
PNG (because that's very fast), and some other program would convert the
PNG to GIF, and then recombine the GIF frames with gifscile.
Can you guys suggest a fast PNG2GIF program that is available on the
internet?

Thanks.

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