Hi, I am using IM with OpenGL for generating textures from images of various formats. For doing this I am using RGBA "Blob's" and through them I build GL mipmaps to get them rendered. All works fine till this point but due to limitations on main memory space(the images are huge), I need to deallocate and free up space by clearing the used blobs. I looked around and found no methos to do this deletion of Blobs.
Can someone please tell me how I can accomplish this?. Any suggestions with actual code examples would be awesome as I am very short on time and this is urgent. Thanks! -Shantanu _______________________________________________ Magick-users mailing list [email protected] http://studio.imagemagick.org/mailman/listinfo/magick-users
