Nah, scratch that too. The simple version of this idea doesn't scale,
and I was unable to get the current version to run at all
significantly differently in speed. It's just good as-is.

Now there is a non-distributed similarity implementation that matches
what this does, which was the original question.

Sean

On Wed, Apr 28, 2010 at 7:14 PM, Sean Owen <sro...@gmail.com> wrote:
> Actually scratch that patch I sent over. I see the trick now that
> makes the existing approach quite good. I think I can make a version
> that preserves that trick and still streamlines the processing. I will
> benchmark and report back if successful.
>
> On Wed, Apr 28, 2010 at 3:20 PM, Sean Owen <sro...@gmail.com> wrote:
>> Sorry, typo, that's what I meant. yes the difference isn't *that* large!
>> It may be worse in practice since you have a few users with very many prefs.
>> It may also be beneficial to simply have one fewer phase and throw
>> around less data. I will also try to benchmark since really that's the
>> only way to know.
>>
>

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