I guess because you can't really re-use it if you specifically want a Map that stores primitives, since the current implementations operates on Objects. And we specifically need to avoid boxing. Somehow accommodating both in one class would be quite a bit of code an impact performance -- this is why the Trove guys had to rewrite their own classes.
I'm all for moving it up to a higher-level common directory if it makes sense. On Fri, May 22, 2009 at 5:34 PM, Jeff Eastman <[email protected]> wrote: > Why copy/paste something that's already in Mahout? If it can fill the bill > as well as Trove then why not use it directly? And, consider moving it into > the Matrix package if you want to simplify the dependencies.
